How much does green and yellow cover give damage/received-accuracy reduction? How about red cover how much does it increase it?
Thanks in advance
Infantry Cover Modifier
13 Oct 2013, 19:40 PM
#1
Posts: 896
13 Oct 2013, 19:42 PM
#2
Posts: 170
Different weapons have different interactions with cover, but the following table should cover MOST small arms:
Code
| | cover_table: {
| | | tp_defcover: {
| | | | accuracy_multiplier: 1f;
| | | | damage_multiplier: 1f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 1f;
| | | };
| | | tp_defcover_narrow: {
| | | | accuracy_multiplier: 1f;
| | | | damage_multiplier: 1f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 1f;
| | | };
| | | tp_garrison_cover: {
| | | | accuracy_multiplier: 0.4f;
| | | | damage_multiplier: 0.4f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0f;
| | | };
| | | tp_garrison_halftrack: {
| | | | accuracy_multiplier: 0.5f;
| | | | damage_multiplier: 0.5f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0f;
| | | };
| | | tp_heavy: {
| | | | accuracy_multiplier: 0.5f;
| | | | damage_multiplier: 0.5f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0.1f;
| | | };
| | | tp_light: {
| | | | accuracy_multiplier: 0.5f;
| | | | damage_multiplier: 1f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0.5f;
| | | };
| | | tp_negative: {
| | | | accuracy_multiplier: 1.25f;
| | | | damage_multiplier: 1.25f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 1.5f;
| | | };
| | | tp_open: {
| | | | accuracy_multiplier: 1.25f;
| | | | damage_multiplier: 1.25f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 1f;
| | | };
| | | tp_smoke: {
| | | | accuracy_multiplier: 0.25f;
| | | | damage_multiplier: 1f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0.05f;
| | | };
| | | tp_trench: {
| | | | accuracy_multiplier: 0.2f;
| | | | damage_multiplier: 0.3f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0f;
| | | };
| | | tp_water: {
| | | | accuracy_multiplier: 1f;
| | | | damage_multiplier: 1.5f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 1f;
| | | };
| | | tp_z_bunker: {
| | | | accuracy_multiplier: 0.35f;
| | | | damage_multiplier: 0.35f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0f;
| | | };
| | | tp_z_emplacement: {
| | | | accuracy_multiplier: 0.5f;
| | | | damage_multiplier: 1f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0.75f;
| | | };
| | | tp_z_ice: {
| | | | accuracy_multiplier: 1f;
| | | | damage_multiplier: 1f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 1f;
| | | };
| | | tp_z_snow: {
| | | | accuracy_multiplier: 1f;
| | | | damage_multiplier: 1f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 1f;
| | | };
| | | tp_zz_deep_snow: {
| | | | accuracy_multiplier: 1f;
| | | | damage_multiplier: 1f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 1f;
| | | };
| | | tp_zz_mud: {
| | | | accuracy_multiplier: 1f;
| | | | damage_multiplier: 1f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 1f;
| | | };
| | | tp_zz_team_weapon_heavy: {
| | | | accuracy_multiplier: 0.5f;
| | | | damage_multiplier: 0.5f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0.1f;
| | | };
| | };
13 Oct 2013, 19:51 PM
#3
Posts: 604
If you want to look up the cover modifiers for single weapons yourself, they basically look like Endeav copied them here. You can look them up at the bottom of every weapon's raw stats on the CoH2 stats site. ("target table multipliers")
13 Oct 2013, 20:31 PM
#4
Posts: 896
Endeav and rofltehcat, many thanks for your feedback.
I am not sure I fully understand those tables. Does 1f represent no change and .5f give 50% extra accuracy for example? Which of those tables relates to walls and map objects like destroyed tanks that give green cover?
I am not sure I fully understand those tables. Does 1f represent no change and .5f give 50% extra accuracy for example? Which of those tables relates to walls and map objects like destroyed tanks that give green cover?
13 Oct 2013, 20:41 PM
#5
Posts: 170
You multiply the corresponding stat by that multiplier (hence the name).
.5 mulitiplied by something is half of that, etc.
This means that the weapon in question (in this case I copied it from a conscript mosin-nagant) shooting at heavy (green) cover will have:
50% accuracy penalty
50% damage penalty
90% suppression penalty (though in the case of every weapon except the MG's and certain other things with suppression, this is irrelevant).
Conversely, the same weapon shooting at
Open cover (I believe it exists in CoH 2 anyways, such as crossing a road with infantry)
The weapon will then do:
25% extra accuracy
25% extra damage
100% of its original suppression
.5 mulitiplied by something is half of that, etc.
Code
| | | tp_heavy: {
| | | | accuracy_multiplier: 0.5f;
| | | | damage_multiplier: 0.5f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0.1f;
This means that the weapon in question (in this case I copied it from a conscript mosin-nagant) shooting at heavy (green) cover will have:
50% accuracy penalty
50% damage penalty
90% suppression penalty (though in the case of every weapon except the MG's and certain other things with suppression, this is irrelevant).
Conversely, the same weapon shooting at
Code
| | | };
| | | tp_open: {
| | | | accuracy_multiplier: 1.25f;
| | | | damage_multiplier: 1.25f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 1f;
| | | };
Open cover (I believe it exists in CoH 2 anyways, such as crossing a road with infantry)
The weapon will then do:
25% extra accuracy
25% extra damage
100% of its original suppression
13 Oct 2013, 21:25 PM
#6
Posts: 896
Ok, this makes sense. I got confused because I originally thought cover modifier was applied to each soldier in cover not the weapon that is shooting at cover.
Just to make sure all the labels are clear:
garrison is troops in houses and buildings
heavy and light are green and yellow
negative is red but what is open, when there is no colored shield, shouldn't that be 1f everything?
trench gives waaaaay too much protection
Different weapons have different interactions with cover, but the following table should cover MOST small arms:
Code| | cover_table: {
| | | tp_trench: {
| | | | accuracy_multiplier: 0.2f;
| | | | damage_multiplier: 0.3f;
| | | | penetration_multiplier: 1f;
| | | | suppression_multiplier: 0f;
| | | };
Just to make sure all the labels are clear:
garrison is troops in houses and buildings
heavy and light are green and yellow
negative is red but what is open, when there is no colored shield, shouldn't that be 1f everything?
trench gives waaaaay too much protection
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