All faction engineers upgrade additional man upgrade
Posts: 783
They both experience slight repair issues in contrast to other factions. Even then, they should be more potent to engage combat and survive better, repair even better. I think they both deserve an "extra man upgrade". Costing 30 ammo.
The rest can be ignored!
Posts: 3423 | Subs: 1
Pioneers and Combat Engineers could do with the Sturmpioneer's ability to stow their sweeper.
The repair speed upgrade that comes with it would be really nice too.
Posts: 783
The repair speed upgrade that comes with it would be really nice too.
AGREED
Posts: 808
Posts: 783
but why? ther already do have an effect in combat roles, and if you really want them more effective in combat you can buy flamer upgrade. (strums alrdy good in combat, RE can equip from racks and sappers are already decent in cqc)
Their repair issues and just to use them more often. The OKW, USF and UKF are pretty supportive in their current state. They overall serve well for combat and for supportive purposes (depending on certain siutations, they can be real good), even have better overall repairs. That is why.
Pio and Engineer deserve an "extra man upgrade".
Posts: 4183 | Subs: 4
Posts: 1096
But yeah I would like to see CE, Pios and Rear echelon become more viable in the late game. Or at least more survivable with a faster repair speed.
Posts: 783
Posts: 17914 | Subs: 8
That's literally all any engineer needs.
Posts: 783
EFA engineers needs to reliably vet up when equipped with sweepers and CEs need to reliably deal damage(con-like mosin rework).
That's literally all any engineer needs.
Vet is a problem with them once equipped with sweepers. Having the ability to remove like what Sturmpios would be great also for Engineers and Pios. I think it is a nice option for both to get for 30 ammo additional man. This will help increase repair speed and make them more durable in combat.
Other factions have distinct repair advantages amongst other things. SU and WEHR, Pios and Engineers being the only option without any abilities or bases to increase repair speed deserve "Extra Man" upgrade. Well those are my thoughts!
Do you think changing Engineers Mosin is a good idea? What is the con-like mosin rework?
Posts: 783
EFA engineers needs to reliably vet up when equipped with sweepers and CEs need to reliably deal damage(con-like mosin rework).
That's literally all any engineer needs.
How is nerfing CE damage from 16 to 12 an improvement. Do you mean more accuracy or what is it you exactly mean by conscript like mosin rework?
Posts: 3423 | Subs: 1
Posts: 17914 | Subs: 8
How is nerfing CE damage from 16 to 12 an improvement. Do you mean more accuracy or what is it you exactly mean by conscript like mosin rework?
Cons traded damage for accuracy and kept relative same DPS.
That made them reliable in dealing damage instead of brusty RNG slot machine.
Its called adjustment, not a nerf, because it lowers one thing while compensating with increasing other.
Nerf is always lowering stat only or insufficiently increasing other one(textbook example: history of maxim).
Posts: 783
Cons traded damage for accuracy and kept relative same DPS.
That made them reliable in dealing damage instead of brusty RNG slot machine.
Its called adjustment, not a nerf, because it lowers one thing while compensating with increasing other.
Nerf is always lowering stat only or insufficiently increasing other one(textbook example: history of maxim).
At least Maxim is getting some adjustments now.
Posts: 17914 | Subs: 8
At least Maxim is getting some adjustments now.
Yeah, putting a band aid on an open fracture is going to fix everything.
Posts: 682
Posts: 783
Yeah, putting a band aid on an open fracture is going to fix everything.
What do you expect. A good buff then a substantial nerf. It is definitely a good start!
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