Whoever decided that; yeah, the more random the game is the better should be taken out back and taste the luger to the back of the head.
Hmmm...
Some people where saying the same thing about whoever decided to issue P2W DLC.
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Permanently BannedWhoever decided that; yeah, the more random the game is the better should be taken out back and taste the luger to the back of the head.
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All good points here, I will add some too.
German infantry likes to go in the molotov, even if you dodge it the AI will jump right back in. That only happens if they were in green/yellow cover and you move them away.
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RE: molotovs and conscript rushes to buildings
That's not exactly a balance or design issue - its rather an expierence issue.
As you said: Its counterable if you know what you are doing.
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With CoH2 an early game lead (especially annoying if the RNG god has been unkind or your units die because of pathing/input lag) easily transitions into a significant mid/lategame advantage that a solid player will use to win the game.
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This is the autocover system at work. It may seem like a good idea on paper, but usually ends up with you having less control over the units, and or making the units behave stupid.
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