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WhiteFlash ladder maps update

7 Apr 2019, 18:49 PM
#1
avatar of WhiteFlash
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Benefactor 119

Posts: 1295 | Subs: 1

In a soon to be upcoming patch:

Details \/



Crossroads will be improved yet again in ladder

Alliance of Defiance will get a serious overhaul in ladder, special thanks to d0ggy^ for reporting a bug that will also be fixed in the release

Nexus will be added to the 1v1 ladder map pool

Cheers everyone
7 Apr 2019, 19:01 PM
#2
avatar of Osinyagov
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Posts: 1389 | Subs: 1

7 Apr 2019, 19:07 PM
#3
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4

7 Apr 2019, 19:18 PM
#4
avatar of Flyingsmonster

Posts: 155

Good changes to alliance of defiance overall, thanks for all the effort improving these maps.
7 Apr 2019, 20:09 PM
#5
avatar of chihuahua_charity

Posts: 21

Anything related to the bug on Vilshanka that causes units to no longer have access to commands/abilities, by chance?
7 Apr 2019, 20:10 PM
#6
avatar of WhiteFlash
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Benefactor 119

Posts: 1295 | Subs: 1

Vilishanka is Trics map so you will need to ask him about that, I dont touch other peoples maps unless they request it
7 Apr 2019, 20:55 PM
#7
avatar of Cresc

Posts: 378

What changes are considered for crossroads?
The map is really fine as it is, actually how about a winter version?
7 Apr 2019, 20:56 PM
#8
avatar of Cresc

Posts: 378

edit: wrong post, delete please.
@ShadowLinkX37
7 Apr 2019, 20:59 PM
#9
avatar of WhiteFlash
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Benefactor 119

Posts: 1295 | Subs: 1

Please see the video for all details
7 Apr 2019, 20:59 PM
#10
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

7 Apr 2019, 21:09 PM
#11
avatar of Cresc

Posts: 378

Please see the video for all details


oh man, thanks, finally the elevation on south side is gone.
7 Apr 2019, 21:27 PM
#12
avatar of WhiteFlash
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Benefactor 119

Posts: 1295 | Subs: 1

As soon as I realized how bad elevation changes were from a perspective of disrupting gameplay in COH2, I should have removed the elevation from Crossroads, its 100% my fault it wasn't done much sooner.

I am also looking forward to seeing games played on that map without the elevations. Cheers guys
7 Apr 2019, 22:23 PM
#13
avatar of ZombiFrancis

Posts: 2742

Congrats. Even with such severe limitations you've manage you pull out some excellent CoH2 maps. :sibHyena:
7 Apr 2019, 22:54 PM
#14
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

Lovely Work - Can't wait for the new AoD!
ddd
8 Apr 2019, 00:26 AM
#15
avatar of ddd

Posts: 528 | Subs: 1

Will there be additional veto added after nexus gets in 1v1 pool?
8 Apr 2019, 01:06 AM
#16
avatar of WhiteFlash
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Benefactor 119

Posts: 1295 | Subs: 1

jump backJump back to quoted post8 Apr 2019, 00:26 AMddd
Will there be additional veto added after nexus gets in 1v1 pool?


That is a good question, havent heard anything.

If I were in Relics shoes I would remove whatever 1v1 map has the most vetoes (based on a recently aggregated veto and balance database similar to one like this focusing on 1v1) and keep the veto number the same.

Thanks everyone
8 Apr 2019, 10:26 AM
#17
avatar of Kpen97

Posts: 375

Finally 1v1 map i've been waiting for and Alliance of Defiance fixes coming soon Kreygasm
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