I looked in here for info on how to add these but they're not complete.
For tank riders apparently I need marker_ext and some animation?
All ebps have marker_ext but don't know which animation is needed. Another suggestion was to use the sdkfz 250 hold_ext, I gave it to t-34 but t-34 cant even garrison infantry. Tried on jagdtiger but it holds infantry inside, not on top of the tank.
For tank bush it can only be added when not moving, the tank bulldozer ability was suggested for this. Is there a better option than the tank bulldozer ability?
I moved the start_target_actions to start_self_actions and also changed ability from target to toggle and also tried timed, cause I want the bush to spawn right away on the tank but it didnt work. Only targeted works.
Update: got it to work on the t-34/76
https://i.imgur.com/RAskUTH.jpg
But it's not working on the T-34/85 and Jagdtiger
Tried on the Kingtiger and it worked
Tank Riders and Tank Bush?
3 Apr 2019, 05:51 AM
#1
Posts: 52
3 Apr 2019, 15:40 PM
#2
Posts: 317
Hello BoshelvikHall,
not all tanks support tank riders, for example, the t-34/85. It's just not possible to add the animation to them.
Sadly spawned objects on vehicles won't work when you want them to move. This only works when the vehicles are stationary.
Regards,
RagnarTheGamer
not all tanks support tank riders, for example, the t-34/85. It's just not possible to add the animation to them.
Sadly spawned objects on vehicles won't work when you want them to move. This only works when the vehicles are stationary.
Regards,
RagnarTheGamer
3 Apr 2019, 17:57 PM
#3
Posts: 52
Hello BoshelvikHall,
not all tanks support tank riders, for example, the t-34/85. It's just not possible to add the animation to them.
Sadly spawned objects on vehicles won't work when you want them to move. This only works when the vehicles are stationary.
Regards,
RagnarTheGamer
Hi Ragnar, I understand. But I will still want the bush ability even if only when stationary, what is the best way to do this? and what bush do you suggest?
4 Apr 2019, 17:43 PM
#4
Posts: 317
That is done by the "spawn_entity" action. You can use any bush that you like.
5 Apr 2019, 06:11 AM
#5
Posts: 52
That is done by the "spawn_entity" action. You can use any bush that you like.
Spawn_entity is what I was using. I tried it with another ability instead of the Sherman bulldozer ability and "maybe" it will work better. One thing though, how do I make the bush not become transparent when on the vehicle? I want the bush to stay visible so it covers the vehicle.
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