By this thread I will try to show you how often the obviously clear first answer is sometimes the wrong one.
Imagine you are having 2 completely identical vehicles when it comes to cost, HP, rate of fire, armor and everything except these 2 statistics.
Tank A has 10 healthpoints, its gun deals 1 damage and hits tanks with 100 % accuraccy (always hits and always penetrates).
Tank B has 10 healthpoints, its gun deals 10 damange but its shot only damages the tank A 8% of all times (because it has low accuraccy).
Everyone would say that its obvious that tank A is better than tank B because DPShot for the tank A is 1 and DPShot for tank B is 0,8 (10*0,08).
But actually, when in real combat, it turns out that according to the Bernoulli scheme tank A only wins against the tank B 43% of all times.
So, which one is better ?

Now, one could say I made this example to back up my argument which is obviously true and I am not pretending its not.
But what's the point ?
The point is that the game and stats are too complicated and complex to be interpreted by common people correctly and in game experience is the only way how we can measure unit performance.
So lets stop promoting our arguments by made up stats and rather focus on real in game data and experience
