Login

russian armor

T34/85

  • This thread is locked
PAGES (11)down
29 Sep 2013, 21:48 PM
#21
avatar of =][=mmortal

Posts: 215

I dont necessarily like the upgun option. Soviets float munitions all the time so requiring ~100 munitions for an upgrade to a 85 fuel tank just means every t34 is going to become a t34/85 almost automatically.
29 Sep 2013, 22:45 PM
#22
avatar of UGBEAR

Posts: 954

I dont necessarily like the upgun option. Soviets float munitions all the time so requiring ~100 munitions for an upgrade to a 85 fuel tank just means every t34 is going to become a t34/85 almost automatically.


soviet float at ammunition when it's in the bad players' hands, seriously, give me a proof soviet float at ammunition
29 Sep 2013, 22:47 PM
#23
avatar of karolus10

Posts: 45

I dont necessarily like the upgun option. Soviets float munitions all the time so requiring ~100 munitions for an upgrade to a 85 fuel tank just means every t34 is going to become a t34/85 almost automatically.


I meant global base building upgrade for T3 building, like Molotov's in HQ... this will cost (not small amount, you could easily buy tank instead) manpower and fuel and will up-gun all existing t34's on field + allow building next T34/85 with same price like regular T-34.
It would work same way like US Sherman gun upgrade in CoH 1.

This upgrade will also promote keeping regular T-34's alive in mid game and upgrade them later.
30 Sep 2013, 12:31 PM
#24
avatar of SgtBulldog

Posts: 688

Where did the op get the notion that the T34/85 has the pace of a snail? As far as I can see, they are just as fast as the t34/76.

Also, the /85 has higher precision.

So while it does feel a bit of a half of a call-in tank, they do have their use. The Price is debatable, though.
30 Sep 2013, 15:07 PM
#25
avatar of Thunderhun

Posts: 1617

IMO the whole soviet late game is a rubbish (1-2 tactics with su-85s are viable if there isn't elephant in the field).

vT-34s should get a upgrade to them to T-34-85s (multiplayer takes place in 1944,) and it should be a global upgrade same as the vCOH Sherman's gun upgrade.
30 Sep 2013, 16:04 PM
#26
avatar of The_rEd_bEar

Posts: 760

Where did the op get the notion that the T34/85 has the pace of a snail? As far as I can see, they are just as fast as the t34/76.

Also, the /85 has higher precision.

So while it does feel a bit of a half of a call-in tank, they do have their use. The Price is debatable, though.
That comment is in reference to it's rate of fire. It is slightly slower than the Soviet field gun, but slightly faster than the IS2, so it is around 8 seconds which is unacceptable for a medium tank.
1 Oct 2013, 08:44 AM
#27
avatar of SgtBulldog

Posts: 688

IMO the whole soviet late game is a rubbish (1-2 tactics with su-85s are viable if there isn't elephant in the field).


It is absolutely not. The soviets have several options. In particular a lot of ranged weapons.

I recommend the strategy section for your problems with the soviet end-game.
1 Oct 2013, 13:24 PM
#28
avatar of Abdul

Posts: 896

Here are both tanks stats:


1 Oct 2013, 14:12 PM
#29
avatar of Tivook

Posts: 89

I Always liked idea of having T3 building upgrade to T-34/85, it would be costly investment, but price of upgraded T34's would be same like older model and all T-34s on field would be up-gunned instantly like CoH Sherman gun turret upgrade... I think that would be the best solution :).

Double T34 call-in still would had some advantages because you can field them instantly and You don't need buy Tier 3 + gun upgrade to produce them...


+1
1 Oct 2013, 16:57 PM
#30
avatar of Tristan44

Posts: 915

Upgrade t34/85 and take away ram?
2 Oct 2013, 08:26 AM
#31
avatar of SgtBulldog

Posts: 688

jump backJump back to quoted post1 Oct 2013, 13:24 PMAbdul
Here are both tanks stats:




Thanks for some facts. I wish we had that in every thread like this.

I have to say that the 85 DOES look a bit overprised then.
2 Oct 2013, 15:44 PM
#32
avatar of =][=mmortal

Posts: 215

Only thing striking me in those stats is the reload time doubling for some reason. Maybe cut that down to 6 seconds with some testing to see how that affects the DPS of the unit

I've actually ran into a guy who beat me twice using the 34/85 as his main vehicle option. Instead of teching he used the good old perfect synergy guard doctrines to stay competitive early game, and right at about 4 cps (12-15mins in) he gets 2x t34/85s since he would already have 300 fuel saved up. At that point I didnt ever have more than 1-2 vehicles so naturally my p4 would get rammed and whatever is left would get beaten. I had to change my build entirely to deal with that, but to be honest the tanks werent the issue... the dual 120s with perfect RNG killing my squads left and right were :/
2 Oct 2013, 16:16 PM
#33
avatar of The_rEd_bEar

Posts: 760

Only thing striking me in those stats is the reload time doubling for some reason. Maybe cut that down to 6 seconds with some testing to see how that affects the DPS of the unit

I've actually ran into a guy who beat me twice using the 34/85 as his main vehicle option. Instead of teching he used the good old perfect synergy guard doctrines to stay competitive early game, and right at about 4 cps (12-15mins in) he gets 2x t34/85s since he would already have 300 fuel saved up. At that point I didnt ever have more than 1-2 vehicles so naturally my p4 would get rammed and whatever is left would get beaten. I had to change my build entirely to deal with that, but to be honest the tanks werent the issue... the dual 120s with perfect RNG killing my squads left and right were :/


Your point is?
2 Oct 2013, 16:40 PM
#34
avatar of Abdul

Posts: 896

Only thing striking me in those stats is the reload time doubling for some reason. Maybe cut that down to 6 seconds with some testing to see how that affects the DPS of the unit


I think that would be good against tanks but brutal against infantry, because the tank right now is very effective against them, even with 8.45 seconds reload.
10 Oct 2013, 07:44 AM
#35
avatar of Omega_Warrior

Posts: 2561

I refuse to let this thread drop. The day of the T34/85 shall come.

Low priority my ass relic, send it to the top.
10 Oct 2013, 09:31 AM
#36
avatar of karolus10

Posts: 45

T-34/85 As global upgrade of Tier 3 (like Sherman gun global upgrade in CoH1 and I described it few posts earlier) would be change of quite large significance.

For now, only non-doctrinal vehicle able to fight (not by ramming, because it's suicide mission) with non-doctrinal German armor is SU-85 what seriously limits armor choices for soviets and sticking with T-34's can be disastrous if player decide to stick with them to late game.

T-34/85 upgrade would allow that choice and let You to stick with T-34's (if you already have them) and invest Your resources in tech upgrade for our tanks (instead building SU-85's), especially if You knew that faster or later You have to deal with tougher German non-doctrinal armor (not even mention doctrinal units) what made your tanks nearly useless.

I would like more to have upgrade-able T-34's for soviets... even if it will cost us Ram ability, what is absurd and insulting anyway.
10 Oct 2013, 11:46 AM
#37
avatar of BabaRoga

Posts: 829

Only thing striking me in those stats is the reload time doubling for some reason. Maybe cut that down to 6 seconds with some testing to see how that affects the DPS of the unit

I've actually ran into a guy who beat me twice using the 34/85 as his main vehicle option. Instead of teching he used the good old perfect synergy guard doctrines to stay competitive early game, and right at about 4 cps (12-15mins in) he gets 2x t34/85s since he would already have 300 fuel saved up. At that point I didnt ever have more than 1-2 vehicles so naturally my p4 would get rammed and whatever is left would get beaten. I had to change my build entirely to deal with that, but to be honest the tanks werent the issue... the dual 120s with perfect RNG killing my squads left and right were :/


Was it me? lol

Kidding, I use that strat. Works well, but you have to make it count as soon as you get those 2x T34 or it becomes a hard time..

P.s. after you get t34's if the game isn't finished, get tier 2 and some Zis. Zis works well in combo with T34's


@ The_red_bear I think his point is, if you use them in the right way they are effective.
That is relying on the Guards to carry you through to T34's, but you cannot do tier 1 or tier 2 buildings.
Didn't I even post a replay for you to have a look because we had this discussion.
"why tech up when playing Soviets"

Or was it someone else..
10 Oct 2013, 17:42 PM
#38
avatar of Omega_Warrior

Posts: 2561

http://www.youtube.com/watch?v=qkGsyIHzICs
One of the latest propaganda casts. Really showed how bad they are. Couldn't even kill a P4 from behind and they are so expensive that you can't even replace them if one goes down.
10 Oct 2013, 20:01 PM
#39
avatar of UGBEAR

Posts: 954

http://www.youtube.com/watch?v=qkGsyIHzICs
One of the latest propaganda casts. Really showed how bad they are. Couldn't even kill a P4 from behind and they are so expensive that you can't even replace them if one goes down.


PZIV cost(320MP/115FU)
Armor 160(F), 640HP, 160damage/hit , 110 penetration
Reload+Aim=5.75+0.125=5.825sec
Scatter 9.5, AOE 2.5
Have a Turret Machine gun upgrade for AA purpose and bonus to AI


T-34/85 cost (360MP/130FU but you must pay 720/260 for call-in)
Armor 124(F), 800HP, 160damage/hit, 110 penetration
Reload+Aim=8.45+0.125=8.575sec
Scatter 2.6, AOE 2.5


T-34/76 cost (280MP/85FU)
Armor 115(F), 640HP, 120damage/hit, 80 penetration,
Reload+Aim=4.75+0.125=4.875
Scatter 6.9 AOE 2.5


PZIV penetrating T-34/85: 110/124=88.7097%
PZIV penetrating T-34/76: 110/115=95.6522%
T-34/85 penetrating PZIV: 110/160=68.75%
T-34/76 penetrating PZIV: 80/160=50%



PZIV finishing off a T-34/85: (800/160)*5.825/(88.7097%)=32.8318sec

PZIV finishing off a T-34/76: (640/160)*5.825/(95.6522%)=24.3591sec

T-34/85 finishing off a PZIV: (640/160)*8.575/(68.75%)=49.8909sec(WTF?)

T-34/76 finishing off a PZIV: (640/120)*4.875/(50%)=52sec
(see why it's retarded , only 2 sec differ to T-34/85)

Meanwhile, T-34/85 needs 4CP and you have to pay 720/260FU for initial cost, and PZIV can always hit the field much earlier than a T-34/85. AND THIS SITUATION HAVEN'T BEEN CHANGED FOR AT LEAST 3 MONTH.

I'm also shocked that even a T-34/76 performs so much better in terms of cost-effectiveness compare to T-34/85.

The vehicle balance is full-retarded.
10 Oct 2013, 20:20 PM
#40
avatar of Jinseual

Posts: 598

i think the t3485s would only pay off if the player wants to skip buildings. other than that they are just a waste. only works for 1v1s if you can catch your opponent off guard with t3485s, but there are no other reason to get it.

it's only good for one thing in 1v1 and that is because you get to skip buildings but in 2v2s, 3v3s, 4v4s they are just a waste, because if you are planning to call in pairs after pairs of them you might as well get a building and build cheaper t34s because they are more cost effective. they are just meant to catch the opponent off guard if you made them fast enough but if that fails it's starts to get less cost effective the more you call in.

all this balancing around 1v1s is shit. it's shit balance for 1v1s and even more shit balance for everything else.
PAGES (11)down
1 user is browsing this thread: 1 guest

Livestreams

unknown 3
unknown 2
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

608 users are online: 608 guests
0 post in the last 24h
12 posts in the last week
24 posts in the last month
Registered members: 49865
Welcome our newest member, Hazlegro
Most online: 2043 users on 29 Oct 2023, 01:04 AM