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russian armor

AT Gun Camo Change

11 Mar 2019, 16:30 PM
#22
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Great idea assuming it can be programmed and implemented in a non-buggy manor. (A big if) :)
11 Mar 2019, 17:53 PM
#23
avatar of thedarkarmadillo

Posts: 5279



*And because it can retreat

Id argue that's the bigger problem, the ZiS can move and it has longer range. But if you creep too far it's a free AT gun for your opponent


True! But the movement speed at vet 1 is garbage. If gladly give the enemy a zis to kill their stuka or werfer or finish off a tank or get LOS on their arty. It's all round a big ball of cheese
11 Mar 2019, 19:41 PM
#24
avatar of gunther09
Donator 22

Posts: 538

oh I would love that change!
13 Mar 2019, 07:32 AM
#25
avatar of dhkdeoen

Posts: 14

im down with this. Zis and Pak disappear/appearing in the middle of nowhere is just plain stupid.
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