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Zoomed Out Camera and WinConditionPack

22 Feb 2019, 23:53 PM
#1
avatar of BoshelvikHall

Posts: 52

I followed Eliwood's tutorial using scar but when I load in the game the units can't be moved and the camera zoom out function I added in scar isn't working.

I copy pasted default.win and default.scar codes he used linked in the Youtube video.





26 Feb 2019, 04:57 AM
#2
avatar of eliw00d
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Posts: 756 | Subs: 8

If the game seems like it's "paused", that means you have a fatal SCAR error. You can bring up the console with Control + Shift + ~ to see what it is.

Otherwise, make sure your WCP looks like:

https://github.com/eliw00d/example-win-condition-pack
26 Feb 2019, 08:42 AM
#3
avatar of BoshelvikHall

Posts: 52

jump backJump back to quoted post26 Feb 2019, 04:57 AMeliw00d
If the game seems like it's "paused", that means you have a fatal SCAR error. You can bring up the console with Control + Shift + ~ to see what it is.

Otherwise, make sure your WCP looks like:

https://github.com/eliw00d/example-win-condition-pack



this is what it looks like: https://i.imgur.com/6bQ4gJG.jpg


screenshot of console: https://i.imgur.com/NWFzOvt.jpg
26 Feb 2019, 14:39 PM
#4
avatar of eliw00d
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Posts: 756 | Subs: 8

You might have to page up to find it.
27 Feb 2019, 08:11 AM
#5
avatar of BoshelvikHall

Posts: 52

jump backJump back to quoted post26 Feb 2019, 14:39 PMeliw00d
You might have to page up to find it.



Ok I went up further and found these 2 parts that say "fail":

https://i.imgur.com/4IahMeT.jpg

https://i.imgur.com/CfEzrCL.jpg
28 Feb 2019, 04:07 AM
#6
avatar of eliw00d
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Posts: 756 | Subs: 8

You need to have your code inside the WinCondition_Init function or another init function (via Scar_AddInit) in order to make use of SCAR functions.

I would suggest watching https://youtu.be/RnNdGDXOvbQ, or specifically https://youtu.be/RnNdGDXOvbQ?t=164

Also, per the SCAR doc:


When the game engine reads your *.scar file, anything in the global scope will be immediately called. This may cause problems as some functions are not meant to be used until the game has loaded up all of its components.

The function Scar_AddInit( FunctionName ) can be used to kick off your script. This tells the game engine "When you are ready, call the function FunctionName first."

- http://www.fortresseuropemod.com/scardoc/
28 Feb 2019, 07:51 AM
#7
avatar of BoshelvikHall

Posts: 52

jump backJump back to quoted post28 Feb 2019, 04:07 AMeliw00d
You need to have your code inside the WinCondition_Init function or another init function (via Scar_AddInit) in order to make use of SCAR functions.

I would suggest watching https://youtu.be/RnNdGDXOvbQ, or specifically https://youtu.be/RnNdGDXOvbQ?t=164

Also, per the SCAR doc:


- http://www.fortresseuropemod.com/scardoc/



Woot! I fixed it!
that's the video I had watched and rewatching I saw my mistake. My code was outside the Rule_ AddInterval.
28 Feb 2019, 22:42 PM
#8
avatar of eliw00d
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Posts: 756 | Subs: 8

Awesome! Glad you fixed it.
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