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russian armor

realistical nerf for JLI

21 Jan 2019, 15:14 PM
#1
avatar of Stug life

Posts: 4474

I'm done with thread all about random ideas and opinions, we delve in stats and facts so here a very simple proposal :

the pathfinders are considered fair and balanced (even sightly UP) by the community

so the most logical change is to make the JLI more similar to them

the change I propose is to reduce the crit threshold to 50% (pathfinder have 40%), giving them another sniper rifle(pathfinder have 2) and increasing the cost of the upgrade to 60 mun

the JLI like this would have lower dps than pathfinders (check here to compare https://coh2db.com/stats/#34) while having sightly higher crit threshold

pathfinder sniper rifle have double the dps at long range than the JLI one (and still have the option to add BARs too)

if need some received accuracy vet could be toned down

edit: since we are here giving the 0.9 bonus accuracy to pathfinder sniper rifle would make them more viable too
21 Jan 2019, 15:16 PM
#2
avatar of Baba

Posts: 600

damn boy, there are 20 other forum posts about jli. Everyone in this forum got it by now.
21 Jan 2019, 15:18 PM
#3
avatar of Stug life

Posts: 4474

jump backJump back to quoted post21 Jan 2019, 15:16 PMBaba
damn boy, there are 20 other forum posts about jli. Everyone in this forum got it by now.
yes but I'm done with people not backing their claim with facts/stats,this is not an RPG, this is a strategy game
21 Jan 2019, 16:00 PM
#4
avatar of LoopDloop

Posts: 3053

I like it. I'd add that .9 acuracy against cover with the g43(s) would need to go too though.
21 Jan 2019, 16:03 PM
#5
avatar of Lago

Posts: 3260

If you made this change the 0.9 accuracy vs cover on the sniper rifles would definitely have to go. That and their very low cost (250 MP) are the main two problems with them.
21 Jan 2019, 16:11 PM
#6
avatar of Stug life

Posts: 4474

jump backJump back to quoted post21 Jan 2019, 16:03 PMLago
If you made this change the 0.9 accuracy vs cover on the sniper rifles would definitely have to go. That and their very low cost (250 MP) are the main two problems with them.
they pay for the sniper rifle unlike pathfinder so the cost is fair, the 0.9 accuracy on the sniper rifle while in cover doesn't do much, i would instead add it to pathfinder too
people are making it more than it supposed to be, the okw sniper rifle deal very low damage, the 0.9 accuracy buff is just used to confirm the crit while the enemy is in cover
21 Jan 2019, 16:12 PM
#7
avatar of Esxile

Posts: 3602 | Subs: 1

And make them pop from base no more infiltration building style.
21 Jan 2019, 16:59 PM
#8
avatar of blancat

Posts: 810

infiltration building style : 3-man and can reinforce 1 more(=infiltration commando)

nerf MP cost 250-> 300

crit threshold to 60%

heavy cover accuracy 90% ->70%

21 Jan 2019, 18:00 PM
#9
avatar of Baba

Posts: 600

"infiltration building style : 3-man and can reinforce 1 more(=infiltration commando)"

doesnt make sense to me. Commandos used to pop behind enemy crews and instantly decrewed them without being punished for it. thats why they lost a man and the ability to instantly throw nades. JLI doesnt do that, do they.

"nerf MP cost 250-> 300"

nerf them this hard and still increase their cost? why not delete the unit at all :D
they went from not used to being overused just to be nerfed into not being used again

i dont see that many commandos anymore neither
21 Jan 2019, 18:12 PM
#10
avatar of blancat

Posts: 810

jump backJump back to quoted post21 Jan 2019, 18:00 PMBaba
"infiltration building style : 3-man and can reinforce 1 more(=infiltration commando)"

doesnt make sense to me. Commandos used to pop behind enemy crews and instantly decrewed them without being punished for it. thats why they lost a man and the ability to instantly throw nades. JLI doesnt do that, do they.

"nerf MP cost 250-> 300"

nerf them this hard and still increase their cost? why not delete the unit at all :D
they went from not used to being overused just to be nerfed into not being used again

i dont see that many commandos anymore neither



So u still want to spam JLI?

250mp is too cheap and infiltration unit in 1cp is too fast

JLI received "overbuff"


The reason they were not used well was not because JLI was weak, but since Ostwind turned into a production unit in Tier 3(scavenge doctrine)

21 Jan 2019, 18:23 PM
#11
avatar of Baba

Posts: 600

The only reason why people use jli is because they are overperforming for their price and come in early enough to replace volks.
What do they have except their snipe and bonus vs cover. Have you ever seen someone boobytrap a point? Me neither.
They dont have at, they are fragile. Increase the price and make them come later and noone will spam them and even if they do it doesnt really matter but nerf them AND increase their price and they will jsut be another unused call in like Panzerfusiliers and Fallschirmjägers which arent really worth getting over Volkterminators. In the meantime Guards and Shocks keep ruling infantry engagements
21 Jan 2019, 18:29 PM
#12
avatar of Lago

Posts: 3260

they pay for the sniper rifle unlike pathfinder so the cost is fair, the 0.9 accuracy on the sniper rifle while in cover doesn't do much, i would instead add it to pathfinder too
people are making it more than it supposed to be, the okw sniper rifle deal very low damage, the 0.9 accuracy buff is just used to confirm the crit while the enemy is in cover


It's a multiplier to accuracy versus cover, and it's almost always 0.5. 0.9 is huge.

Give it to Pathfinders too and you'll just create more problem units.
21 Jan 2019, 18:42 PM
#13
avatar of LoopDloop

Posts: 3053

they pay for the sniper rifle unlike pathfinder so the cost is fair, the 0.9 accuracy on the sniper rifle while in cover doesn't do much, i would instead add it to pathfinder too
people are making it more than it supposed to be, the okw sniper rifle deal very low damage, the 0.9 accuracy buff is just used to confirm the crit while the enemy is in cover

In my opinion the .9 accuracy against cover is one of the most glaring problems with the unit. It negates a lot of the usefulness of cover since the sniper can knock off models even when they're in cover almost as well as when they're out in the open. Infantry being able to ignore cover means that good play is not incentivized against them and a better counter is to just blob up superior numbers and facerush them, which isn't really enjoyable for either side and isn't what this game is supposed to be about. I'd be against it being aded for pathfinders too since I think it's just in general a bad mechanic, especialy when given to the crit rifles.
21 Jan 2019, 20:26 PM
#14
avatar of Stug life

Posts: 4474

jump backJump back to quoted post21 Jan 2019, 16:59 PMblancat
infiltration building style : 3-man and can reinforce 1 more(=infiltration commando)

nerf MP cost 250-> 300

crit threshold to 60%

heavy cover accuracy 90% ->70%


please take path finder as reference what u are saying is that they should strictly be worse than pathfinder in cost, performance, versatility and damage
do u understand how stupid that sound ? please play some other faction too before u write or at least read the stat page i linked above
21 Jan 2019, 20:29 PM
#15
avatar of Stug life

Posts: 4474


In my opinion the .9 accuracy against cover is one of the most glaring problems with the unit. It negates a lot of the usefulness of cover since the sniper can knock off models even when they're in cover almost as well as when they're out in the open. Infantry being able to ignore cover means that good play is not incentivized against them and a better counter is to just blob up superior numbers and facerush them, which isn't really enjoyable for either side and isn't what this game is supposed to be about. I'd be against it being aded for pathfinders too since I think it's just in general a bad mechanic, especialy when given to the crit rifles.
the 0.9 bonus was given exactly for that, so they could still snipe model in cover like a normal sniper, that's the point of the sniper rifle, in my opinions it does not create that much of a problem, it's not like the old ober STG that ignored cover and dealt tons of damage

it's just used for crit confirmation,giving it to pathfinder would make them more viable too, in the first place they are supposed to "replace" the sniper of the other factions, do u see sniper missing while the enemy is in cover ?
21 Jan 2019, 20:46 PM
#16
avatar of LoopDloop

Posts: 3053

the 0.9 bonus was given exactly for that, so they could still snipe model in cover like a normal sniper, that's the point of the sniper rifle, in my opinions it does not create that much of a problem, it's not like the old ober STG that ignored cover and dealt tons of damage

it's just used for crit confirmation,giving it to pathfinder would make them more viable too, in the first place they are supposed to "replace" the sniper of the other factions, do u see sniper missing while the enemy is in cover ?

In theory, that makes sense. In practice, it negates cover and just incentivizes blobbing on both sides (on the allied side to make up for the fact that you can't use cover and will lose at any range except point blank because of it and on the axis side to counter the allied blob). Real snipers are slightly different since they're only 1 man with a garbage target size, so you at least have to support it or kite with it. A lot of people actually hate snipers as a rule since they do ignore cover as you pointed out (I personally don't agree with it to an extent but I just wanted to bring up the sentiment). I defintely don't think an actual infantry squad should be able to do it with the crit kill.
21 Jan 2019, 22:24 PM
#17
avatar of Esxile

Posts: 3602 | Subs: 1

the 0.9 bonus was given exactly for that, so they could still snipe model in cover like a normal sniper, that's the point of the sniper rifle, in my opinions it does not create that much of a problem, it's not like the old ober STG that ignored cover and dealt tons of damage

it's just used for crit confirmation,giving it to pathfinder would make them more viable too, in the first place they are supposed to "replace" the sniper of the other factions, do u see sniper missing while the enemy is in cover ?


Care to remember us why 2men Soviet squad sniper was nerf? And now 4men squad sniper is ok.

21 Jan 2019, 22:28 PM
#18
avatar of blancat

Posts: 810


please take path finder as reference what u are saying is that they should strictly be worse than pathfinder in cost, performance, versatility and damage
do u understand how stupid that sound ? please play some other faction too before u write or at least read the stat page i linked above



I also play OKW and always feeling JLI is stupidly OP

Are u play other faction too?
21 Jan 2019, 22:30 PM
#19
avatar of Stug life

Posts: 4474

jump backJump back to quoted post21 Jan 2019, 22:28 PMblancat



I also play OKW and always feeling JLI is stupidly OP

Are u play other faction too?
i play the soviet the most i just can't deal with random 4 men squad wipe it tilts me

but yes i play all factions usf especially after the tier rework, i'm finally free to take at gun and cal 50
21 Jan 2019, 22:33 PM
#20
avatar of Stug life

Posts: 4474

jump backJump back to quoted post21 Jan 2019, 22:24 PMEsxile


Care to remember us why 2men Soviet squad sniper was nerf? And now 4men squad sniper is ok.

that's different, the snipe only works at 50% or lower and they don't have 50 range, that's why i say it's more fair, 90 % of other units if they start at 100 % hp will beat path finder or JLI with equal investment
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