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So how is the elevation removal going?

6 Jan 2019, 17:39 PM
#1
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
A while ago, Sturmpanther said he was looking into removing the hills on maps that make projectiles so difficult to predict if they're going to hit the ground or the intended target. How's that plan coming along?
6 Jan 2019, 21:15 PM
#2
avatar of Sander93

Posts: 3166 | Subs: 6

A lot of maps had some elevation removed in the recent map revamp patch.

Steppes for example:
https://www.coh2.org/topic/81026/steppes
6 Jan 2019, 21:36 PM
#3
avatar of Baba

Posts: 600

A lot of maps had some elevation removed in the recent map revamp patch.

Steppes for example:
https://www.coh2.org/topic/81026/steppes


whos sturmpanther?
8 Jan 2019, 04:54 AM
#4
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
A lot of maps had some elevation removed in the recent map revamp patch.

Steppes for example:
https://www.coh2.org/topic/81026/steppes


Is that it? There lots of smaller hills on many other maps that should be removed too.
8 Jan 2019, 06:18 AM
#5
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

http://www.companyofheroes.com/blog/2018/10/26/map-revamp-patch-2018
It does not stand in it for every map, but in most of them alot of elevation / hills are gone there.
Same in the big december balanced map for 1 year ago.
Ofc there are still hills in, I know.

jump backJump back to quoted post6 Jan 2019, 21:36 PMBaba


whos sturmpanther?

:new::welcome:
19 Jan 2019, 01:29 AM
#6
avatar of Diogenes5

Posts: 269

Have to waste time removing elevation when you should just revert the mechanic the way it was in COH1. Literally 90% of the problems in COH2 are solved by just making it the same as it worked in COH1.

19 Jan 2019, 04:32 AM
#7
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Have to waste time removing elevation when you should just revert the mechanic the way it was in COH1. Literally 90% of the problems in COH2 are solved by just making it the same as it worked in COH1.


What was different in vcoh?
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