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Another JLI Idea

4 Jan 2019, 17:46 PM
#41
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post4 Jan 2019, 16:28 PMgbem
@mods i made valid points as to why jli are OP and contesting babas insistence on maintaining jli in its current state despite calling out baba for his bias...

An invis to the argument is unfair

Also @baba playercard please? You claim to be an allied player but your playercard gives an error 200


I didn't invis the comment but it's easy to see why it did.

Arent you the same wehraboo who said allied mgs should be shit while axis can have the good mgs?
Whats next? A leopard 2 is balanced and should be ingame?
Gardening wehraboos... if you want your axis orgasm make a mod and play vs ai

I wanna keep my op unit because im a little shit... waaaaah
Ive got an idea... relic pls give the allies nuclear bomb equipped infantry for a patch so that wehraboos like baba can finally shut up for being hypocrites

You seem to be too stupid to get it aswell...


You may have a part of your post expressing your opinion but things like that will make it not hard for it to be reported and invis.
4 Jan 2019, 21:10 PM
#51
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Ok when I need to invis 7-8 posts with no posts inbetween them actually following site rules, there's an issue. Take it to PM. Keep it on JLI
7 Jul 2024, 09:07 AM
#52
avatar of DonnieChan

Posts: 2272 | Subs: 1

jump backJump back to quoted post3 Jan 2019, 14:35 PMLago
Jaeger Light Infantry are the hot topic of the balance forum at the moment, with their very high damage and low cost leading to spam and lots of angry forum posts.

Most of the suggestions involve toning down JLI's damage to cost ratio: pushing them up to 280-300 MP is the usual suggestion, with others involving toning down their ambush and sniping bonuses or increasing their munitions cost.

But what if you left their damage alone, and toned down their durability instead?

  • Jaeger Light Infantry squad size from 4 men to 3.
  • Sniper Rifle unlocked automatically.
  • Possibly increase their range slightly.

This'd keep JLI's performance pretty much the same in the role they're designed for: sitting at the back in a cover fight getting snipes, with other infantry screening for them.

However, they'd be more vulnerable to their counters (CQC and vehicles), making spamming them not viable at all. You'd need other squads to screen for them, much like protecting a sniper.

You could do something similar for Pathfinders too: drop their cost substantially, but reduce them to 3 men. That'd make them high damage, high LoS recon squads that can dish out a lot of damage but really don't want to be taking fire themselves.



Good Suggestion OP
7 Jul 2024, 17:34 PM
#53
avatar of Willy Pete

Posts: 348



Donnie looking for threads to necro
8 Jul 2024, 10:17 AM
#54
avatar of DonnieChan

Posts: 2272 | Subs: 1



Donnie looking for threads to necro


It's interesting to see how many nonsense talkers were in the balance forum in 10 years. Also i think there is a good portion forum crybabies which caused relic to make stupid balance decisions
7 Nov 2024, 14:08 PM
#55
avatar of donofsandiego

Posts: 1378

jump backJump back to quoted post3 Jan 2019, 14:35 PMLago
Jaeger Light Infantry are the hot topic of the balance forum at the moment, with their very high damage and low cost leading to spam and lots of angry forum posts...


I think the idea of reducing durability instead of damage is an interesting one. It could help balance JLI without reducing their effectiveness too much, especially when they’re designed for a very specific role. Cutting the squad size from 4 to 3 definitely makes them more fragile and would encourage players to play more carefully and strategically with them, instead of just spamming them across the map. It also makes sense to give them a bit more range, as long as it doesn’t make them too hard to deal with from a distance.

The change to Pathfinders sounds like a good direction too. Lowering their cost while reducing their squad size makes sense to keep them high-risk, high-reward units. They could become an interesting tool for scouting and harassing the enemy, though I’d be curious how much that’ll shift the meta around them.

Speaking of high-risk, high-reward strategies, it reminds me of how some people treat Hot Topic in the gaming world. It’s a bit like how players often react to certain stores, which I guess has evolved into its own sort of “strategy” over time. Whether you’re hunting for graphic tees, collectibles, or obscure band merch, Hot Topic has been a mainstay of pop culture for decades. It's like they always know exactly what the *real* fans want, right? And their selection just keeps getting better, especially if you’re looking for the perfect quirky accessory. I guess you could say it’s a little like finding the perfect balance in a game – sometimes it’s about the niche you’re in, and Hot Topic is definitely for those who like to stand out and make a statement.

Not sure if it’s the same with Jaeger Light Infantry, but sometimes when you stack too much power in one area, it gets *a bit too intense*. Like, imagine if Hot Topic started offering, I don't know, exclusive high-powered tactical gear or something? It would definitely draw in a crowd, but maybe at the expense of the stuff people originally loved about the store. Same with JLI – a little too much of one thing can break the balance.
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