I've cloned the files a while ago
You can save the codeblocks in a .xml file and then open the Attribute Editor. It should recognize them.
ebps\races\british\vehicles\valentine\valentine_observation_mp.xml
Show Spoiler <instance description="" template="ebps">
<list name="extensions">
<template_reference name="exts" value="ebpextensions\entity_blueprint_ext">
<string name="alternate_sua" value="" />
<bool name="always_revealed_in_fow" value="False" />
<file name="animator" value="armies\british\vehicles\valentine_command\valentine_command" />
<bool name="is_visible_in_game" value="True" />
<float name="precise_size" value="-1" />
</template_reference>
<template_reference name="exts" value="ebpextensions\sim_entity_ext">
<bool name="is_in_spatial_bucket" value="True" />
<float name="rotate_snap" value="360" />
<float name="transferable" value="0" />
<bool name="kill_paradrop" value="False" />
</template_reference>
<template_reference name="exts" value="ebpextensions\ability_ext">
<list name="abilities">
<instance_reference name="ability" value="abilities\global\cold\blizzard_effect_vehicle" />
<instance_reference name="ability" value="abilities\british\modal_ability\artillery\valentine_smoke_barrage_mp" />
<instance_reference name="ability" value="abilities\british\timed_ability\commander_ability\observation_mode" />
<instance_reference name="ability" value="abilities\british\toggle_ability\brit_vehicle_hold_fire_mp" />
<instance_reference name="ability" value="abilities\british\modal_ability\commander_ability\passive_ability\command_vehicle_plane" />
<instance_reference name="ability" value="abilities\aef\toggle_ability\usf_hold_fire_mp" />
<instance_reference name="ability" value="abilities\british\timed_ability\brit_vehicle_crew_repair_mp" />
</list>
</template_reference>
<template_reference name="exts" value="ebpextensions\action_apply_ext">
<list name="actions">
<template_reference name="action" value="action\requirement_action">
<bool name="check_self" value="False" />
<bool name="global_fire_and_forget_on_success" value="False" />
<bool name="instant_requirement_check" value="False" />
<bool name="kill_action_on_failed_requirements" value="False" />
<bool name="no_retrigger" value="False" />
<bool name="validate_all_sub_actions" value="True" />
<list name="requirement_table">
<template_reference name="required" value="requirements\required_not">
<enum name="reason" value="usage" />
<locstring name="ui_name" value="0" />
<list name="requirement_table">
<template_reference name="required" value="requirements\required_in_state">
<enum name="reason" value="usage" />
<locstring name="ui_name" value="0" />
<bool name="garrisoned" value="False" />
<bool name="healed" value="False" />
<float name="in_combat_since" value="-1" />
<bool name="injured" value="False" />
<bool name="leader" value="False" />
<bool name="not_moving" value="True" />
<bool name="not_retreating" value="False" />
<bool name="pinned" value="False" />
<bool name="suppressed" value="False" />
<bool name="camouflaged" value="False" />
</template_reference>
</list>
</template_reference>
</list>
<list name="action_table">
<template_reference name="action" value="action\apply_modifiers_action">
<float name="duration" value="0" />
<bool name="permanent" value="False" />
<list name="modifiers">
<template_reference name="modifier" value="modifiers\weapon_scatter">
<enum name="application_type" value="apply_to_weapon" />
<bool name="exclusive" value="False" />
<string name="modifier_id" value="" />
<string name="target_type_name" value="hardpoint_01" />
<enum name="usage_type" value="multiplication" />
<float name="value" value="2" />
<instance_reference name="tooltip" value="modifier_tooltip\weapon_scatter" />
</template_reference>
</list>
<uniqueid name="id" value="1073751003" />
</template_reference>
</list>
<uniqueid name="id" value="1073751004" />
<bool name="fire_and_forget_non_global" value="False" />
<template_reference name="ui_help_text" value="tables\help_text_phrase">
<int name="phrase_order" value="0" />
<locstring name="phrase" value="0" />
</template_reference>
</template_reference>
</list>
</template_reference>
<template_reference name="exts" value="ebpextensions\cost_ext">
<group name="time_cost">
<group name="cost">
<float name="action" value="0" />
<float name="command" value="0" />
<float name="fuel" value="80" />
<float name="manpower" value="300" />
<float name="munition" value="0" />
<float name="popcap" value="0" />
</group>
<float name="time_seconds" value="55" />
</group>
</template_reference>
<template_reference name="exts" value="ebpextensions\health_ext">
<bool name="can_repair" value="True" />
<bool name="cuttable" value="False" />
<string name="death_event_name" value="Death" />
<float name="death_seconds" value="1.8" />
<bool name="delete_when_dead" value="True" />
<bool name="force_attacker_memory" value="False" />
<float name="hitpoints" value="480" />
<bool name="is_invincible" value="False" />
<bool name="is_salvagable_wreck" value="False" />
<bool name="keep_wreck_ownership" value="False" />
<bool name="rear_damage_enabled" value="True" />
<instance_reference name="rebuilt_entity" value="" />
<instance_reference name="rebuilt_squad" value="" />
<bool name="rebuilt_use_wreck_owner" value="False" />
<bool name="receive_weapon_cover_modifiers" value="False" />
<float name="regeneration" value="0" />
<bool name="regeneration_disabled" value="False" />
<bool name="remove_from_pathfinding_on_death" value="True" />
<bool name="reveal_to_all_on_death" value="False" />
<bool name="ui_can_scuttle" value="False" />
<instance_reference name="wreck_entity" value="" />
<list name="death_actions">
<template_reference name="action" value="action\timed_action">
<float name="duration" value="1" />
<bool name="fire_and_forget" value="True" />
<list name="subactions">
<template_reference name="action" value="action\requirement_action">
<bool name="check_self" value="True" />
<bool name="global_fire_and_forget_on_success" value="False" />
<bool name="instant_requirement_check" value="True" />
<bool name="kill_action_on_failed_requirements" value="False" />
<bool name="no_retrigger" value="False" />
<bool name="validate_all_sub_actions" value="False" />
<list name="requirement_table">
<template_reference name="required" value="requirements\required_squad_upgrade">
<enum name="reason" value="usage" />
<locstring name="ui_name" value="0" />
<bool name="include_queued" value="False" />
<bool name="is_present" value="True" />
<instance_reference name="upgrade_name" value="upgrade\british\commander\passive\command_vehicle_active" />
</template_reference>
</list>
<list name="action_table">
<template_reference name="action" value="action\player_target_action">
<bool name="allies" value="False" />
<bool name="enemies" value="False" />
<bool name="neutral" value="False" />
<bool name="self" value="True" />
<list name="subactions">
<template_reference name="action" value="action\upgrade_remove">
<bool name="apply_to_entities_in_squad" value="False" />
<instance_reference name="upgrade" value="upgrade\british\commander\passive\command_vehicle_active_player" />
<uniqueid name="id" value="1073751005" />
</template_reference>
</list>
<uniqueid name="id" value="1073751006" />
</template_reference>
</list>
<uniqueid name="id" value="1073751007" />
<bool name="fire_and_forget_non_global" value="False" />
<template_reference name="ui_help_text" value="tables\help_text_phrase">
<int name="phrase_order" value="0" />
<locstring name="phrase" value="0" />
</template_reference>
</template_reference>
</list>
<uniqueid name="id" value="1073751008" />
</template_reference>
</list>
<float name="armor" value="120" />
<float name="rear_armor" value="80" />
<float name="target_size" value="18" />
<bool name="dies_from_broken_ice" value="True" />
<list name="criticals">
<group name="critical_group">
<float name="max_health_percentage" value="1" />
<list name="critical_info">
<group name="info">
<float name="weight" value="100" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="False" />
<bool name="flame" value="False" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\_no_critical" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="True" />
<bool name="rear" value="False" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
<group name="info">
<float name="weight" value="100" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="False" />
<bool name="flame" value="False" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\_no_critical_rear" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="False" />
<bool name="rear" value="True" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
</list>
</group>
<group name="critical_group">
<float name="max_health_percentage" value="0.75" />
<list name="critical_info">
<group name="info">
<float name="weight" value="100" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="False" />
<bool name="flame" value="False" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\_no_critical" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="True" />
<bool name="rear" value="False" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
<group name="info">
<float name="weight" value="100" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="False" />
<bool name="flame" value="False" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\_no_critical_rear" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="False" />
<bool name="rear" value="True" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
</list>
</group>
<group name="critical_group">
<float name="max_health_percentage" value="0.5" />
<list name="critical_info">
<group name="info">
<float name="weight" value="98" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="False" />
<bool name="flame" value="False" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\_no_critical" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="True" />
<bool name="rear" value="False" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
<group name="info">
<float name="weight" value="98" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="False" />
<bool name="flame" value="False" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\_no_critical_rear" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="False" />
<bool name="rear" value="True" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
</list>
</group>
<group name="critical_group">
<float name="max_health_percentage" value="0.25" />
<list name="critical_info">
<group name="info">
<float name="weight" value="90" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="False" />
<bool name="flame" value="False" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\_no_critical" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="True" />
<bool name="rear" value="False" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
<group name="info">
<float name="weight" value="90" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="False" />
<bool name="flame" value="False" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\_no_critical_rear" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="False" />
<bool name="rear" value="True" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
<group name="info">
<float name="weight" value="10" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="False" />
<bool name="flame" value="False" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\vehicle_destroy_maingun" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="True" />
<bool name="rear" value="True" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
</list>
</group>
<group name="critical_group">
<float name="max_health_percentage" value="0" />
<list name="critical_info">
<group name="info">
<float name="weight" value="50" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="True" />
<bool name="flame" value="True" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\vehicle_destroy" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="True" />
<bool name="rear" value="True" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
<group name="info">
<float name="weight" value="20" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="True" />
<bool name="flame" value="True" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\vehicle_out_of_control_fast" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="True" />
<bool name="rear" value="True" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
<group name="info">
<float name="weight" value="5" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="True" />
<bool name="flame" value="True" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\vehicle_abandon" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="True" />
<bool name="rear" value="True" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
<group name="info">
<float name="weight" value="15" />
<enum_table name="applicable_weapons">
<bool name="small_arms" value="True" />
<bool name="flame" value="True" />
<bool name="ballistic" value="True" />
<bool name="big_explosive" value="True" />
<bool name="small_explosive" value="True" />
</enum_table>
<instance_reference name="critical" value="critical\vehicle_destroy_brew_up" />
<enum_table name="applicable_hit_direction">
<bool name="front" value="True" />
<bool name="rear" value="True" />
</enum_table>
<enum name="apply_on" value="penetrate" />
</group>
</list>
</group>
</list>
<float name="weapon_priority" value="0" />
<template_reference name="wreck_entity_option" value="options\ebpextensions\healthext\wreck_table">
<enum_table name="wreck_entities">
<instance_reference name="default" value="ebps\environment\art_ambient\objects\vehicles\wrecked_vehicles\wrecked_british_valentine_command" />
<instance_reference name="brewup" value="ebps\environment\art_ambient\objects\vehicles\wrecked_vehicles\wrecked_british_valentine_command_brew_up" />
</enum_table>
</template_reference>
<list name="self_destruct_actions">
</list>
<list name="rebuilt_entity_actions">
</list>
</template_reference>
<template_reference name="exts" value="ebpextensions\hit_object_ext">
<instance_reference name="hit_material" value="hit_material\armour" />
<bool name="hit_non_neutral" value="True" />
<float name="hit_percentage" value="1" />
<bool name="pass_through" value="False" />
<group name="projectile_pass_through">
<bool name="tp_artillery" value="False" />
<bool name="tp_artillery_inf" value="False" />
<bool name="tp_artillery_overwatch" value="False" />
<bool name="tp_homing" value="False" />
<bool name="tp_homing_inf" value="False" />
<bool name="tp_sticky" value="False" />
<bool name="tp_throw" value="True" />
</group>
</template_reference>
<template_reference name="exts" value="ebpextensions\line_of_sight_ext">
<group name="blocking_box">
<float name="x" value="0.01" />
<float name="y" value="0.01" />
<float name="z" value="0.01" />
</group>
<bool name="is_shot_blocking" value="False" />
<bool name="use_blocking_box" value="False" />
<enum name="does_block_line_of_sight" value="Never" />
</template_reference>
<template_reference name="exts" value="ebpextensions\modifier_ext">
</template_reference>
<template_reference name="exts" value="ebpextensions\population_ext">
<float name="medic_pop" value="0" />
<float name="personnel_pop" value="12" />
<float name="vehicle_pop" value="0" />
</template_reference>
<template_reference name="exts" value="ebpextensions\sight_ext">
<group name="detect_camouflage">
<float name="tp_global" value="10" />
<float name="tp_mine" value="0" />
</group>
<bool name="extended_sight" value="True" />
<float name="extended_sight_radius" value="100" />
<float name="reveal_area_on_death_time" value="6" />
<group name="sight_package">
<float name="inner_height" value="2.5" />
<float name="inner_radius" value="1" />
<float name="outer_height" value="-3" />
<float name="outer_radius" value="35" />
<float name="cone_angle" value="360" />
<float name="cone_start_radius" value="0" />
</group>
<group name="extended_sight_target_info">
<template_reference name="extended_sight_target_info" value="type_ability_target_type\all">
</template_reference>
</group>
</template_reference>
<template_reference name="exts" value="ebpextensions\type_ext">
<group name="unit_type_list">
<enum name="unit_type00" value="vehicle" />
<enum name="unit_type01" value="armour" />
<enum name="unit_type02" value="" />
<enum name="unit_type03" value="heavy_vehicle" />
<enum name="unit_type04" value="tank_awareness" />
<enum name="unit_type05" value="" />
<enum name="unit_type06" value="brit_vehicle" />
<enum name="unit_type07" value="brits_valentine" />
<enum name="unit_type08" value="medium_tank" />
<enum name="unit_type09" value="" />
<enum name="unit_type10" value="" />
<enum name="unit_type11" value="salvageable_object" />
<enum name="unit_type12" value="" />
<enum name="unit_type13" value="" />
<enum name="unit_type14" value="" />
<enum name="unit_type15" value="" />
</group>
<enum name="weapon_targeting" value="automatic" />
</template_reference>
<template_reference name="exts" value="ebpextensions\ui_ext">
<bool name="ap_killed_kicker" value="True" />
<bool name="ap_loss_kicker" value="True" />
<bool name="cullsphere_selectable" value="False" />
<float name="decorator_offset" value="0" />
<string name="extra_text_deprecated" value="" />
<bool name="ghost_enable" value="False" />
<bool name="has_speech_code" value="True" />
<locstring name="help_text" value="11095125" />
<string name="hotkey_name" value="" />
<icon name="icon_name" value="Icons_vehicles_vehicle_british_valentine" />
<enum name="kill_type" value="medium_armour" />
<float name="minimap_color_a" value="255" />
<float name="minimap_color_b" value="255" />
<float name="minimap_color_g" value="255" />
<float name="minimap_color_r" value="255" />
<bool name="minimap_enable" value="True" />
<bool name="minimap_team_only" value="False" />
<bool name="minimap_teamcolor" value="False" />
<bool name="obb_selectable" value="False" />
<string name="overlay_name" value="" />
<bool name="reveal_for_decryption" value="True" />
<locstring name="screen_name" value="11095126" />
<enum name="selection_name" value="vehicle" />
<float name="selection_scale" value="1" />
<enum name="selection_type" value="squad_select" />
<bool name="sloppy_selectable" value="False" />
<group name="speaker">
<string name="code_1" value="lv" />
<string name="code_2" value="" />
<string name="code_3" value="" />
</group>
<group name="speech_code_2">
<string name="code_1" value="vl" />
<string name="code_2" value="la" />
<string name="code_3" value="ar" />
</group>
<group name="speech_code_3">
<string name="code_1" value="cmw" />
<string name="code_2" value="ltk" />
<string name="code_3" value="arm" />
</group>
<group name="speech_code_cover">
<string name="code_1" value="" />
<string name="code_2" value="" />
<string name="code_3" value="" />
</group>
<bool name="tacmap_team_only" value="False" />
<locstring name="tooltip_txt" value="11077953" />
<int name="ui_priority" value="0" />
<icon name="minimap_icon" value="" />
<icon name="portrait_icon_winter" value="Icons_portraits_vehicle_british_valentine_w_portrait" />
<group name="speaker_alt">
<string name="code_1" value="" />
<string name="code_2" value="" />
<string name="code_3" value="" />
</group>
<float name="minimap_icon_scale" value="1" />
<icon name="portrait_icon_summer" value="Icons_portraits_vehicle_british_valentine_s_portrait" />
<locstring name="brief_text" value="0" />
<locstring name="extra_text" value="11077951" />
<locstring name="screen_name_short" value="0" />
<bool name="show_in_build_log" value="True" />
<bool name="show_entity_appearance" value="True" />
<locstring name="screen_name_world" value="11095126" />
<locstring name="help_text_world" value="0" />
<locstring name="extra_text_world" value="11077950" />
<enum name="map_rotation_type_override" value="no_override" />
<enum name="occlusion_state" value="can_be_occluded" />
<icon name="symbol_icon_name" value="Icons_symbols_vehicle_british_valentine_symbol" />
<enum name="decorator_visibility" value="default" />
<string name="decorator_marker_name" value="fx_ui" />
<bool name="skin_pack_override" value="False" />
<string name="skin_summer" value="" />
<string name="skin_winter" value="" />
</template_reference>
<template_reference name="exts" value="ebpextensions\attention_gen_ext">
<string name="animation_event_name" value="" />
<enum name="attention_mode" value="positional_toward" />
<enum name="attention_type" value="" />
<float name="attention_weight" value="50" />
<float name="chance_to_use" value="0.1" />
<float name="directional_angle" value="0" />
<bool name="ignore_in_combat" value="True" />
<bool name="ignore_while_calm" value="False" />
<bool name="ignore_while_moving" value="False" />
<bool name="ignore_while_stationary" value="False" />
<bool name="ignore_while_tense" value="False" />
<float name="initial_delay" value="-1" />
<float name="max_range" value="10" />
<float name="time_limit" value="3" />
<bool name="generates_spotted_events" value="False" />
</template_reference>
<template_reference name="exts" value="ebpextensions\combat_ext">
<bool name="reject_attack_command" value="False" />
<list name="hardpoints">
<group name="hardpoint">
<float name="parent_hardpoint" value="-1" />
<list name="weapon_table">
<group name="weapon">
<group name="heading">
<float name="x" value="0" />
<float name="y" value="0" />
<float name="z" value="2.5" />
</group>
<float name="length" value="0" />
<group name="origin">
<float name="x" value="-0.1" />
<float name="y" value="2.346" />
<float name="z" value="1.1" />
</group>
<enum name="type" value="default" />
<instance_reference name="weapon" value="weapon\british\ballistic_weapon\tank_gun\valentine_75mm_mp" />
</group>
</list>
<bool name="receives_attack_commands" value="False" />
</group>
<group name="hardpoint">
<float name="parent_hardpoint" value="1" />
<list name="weapon_table">
<group name="weapon">
<group name="heading">
<float name="x" value="0" />
<float name="y" value="0" />
<float name="z" value="2.5" />
</group>
<float name="length" value="0" />
<group name="origin">
<float name="x" value="-0.29" />
<float name="y" value="2.37" />
<float name="z" value="1.1" />
</group>
<enum name="type" value="default" />
<instance_reference name="weapon" value="weapon\british\small_arms\machine_gun\light_machine_gun\cromwell_coaxial_vehicle_turret_mp" />
</group>
</list>
<bool name="receives_attack_commands" value="False" />
</group>
<group name="hardpoint">
<float name="parent_hardpoint" value="-1" />
<list name="weapon_table">
<group name="weapon">
<group name="heading">
<float name="x" value="0" />
<float name="y" value="0" />
<float name="z" value="1" />
</group>
<float name="length" value="0" />
<group name="origin">
<float name="x" value="0" />
<float name="y" value="2.6" />
<float name="z" value="0" />
</group>
<enum name="type" value="default" />
<instance_reference name="weapon" value="weapon\british\ballistic_weapon\tank_gun\observation_searchlight_mp" />
</group>
</list>
<bool name="receives_attack_commands" value="False" />
</group>
<group name="hardpoint">
<float name="parent_hardpoint" value="1" />
<list name="weapon_table">
<group name="weapon">
<group name="heading">
<float name="x" value="0" />
<float name="y" value="0" />
<float name="z" value="1" />
</group>
<float name="length" value="0" />
<group name="origin">
<float name="x" value="0" />
<float name="y" value="4.3" />
<float name="z" value="0" />
</group>
<enum name="type" value="default" />
<instance_reference name="weapon" value="weapon\british\explosive_weapons\mortar\valentine_canister_smoke_mp" />
</group>
</list>
<bool name="receives_attack_commands" value="False" />
</group>
</list>
<int name="sight_hardpoint" value="-1" />
<list name="kill_actions">
</list>
</template_reference>
<template_reference name="exts" value="ebpextensions\cover_ext">
<group name="tp_defcover">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
<list name="actions">
</list>
</group>
<group name="tp_defcover_narrow">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
<list name="actions">
</list>
</group>
<group name="tp_garrison_cover">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
<list name="actions">
</list>
</group>
<group name="tp_garrison_halftrack">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
<list name="actions">
</list>
</group>
<group name="tp_heavy">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<list name="actions">
<template_reference name="action" value="action\animator_set_action">
<string name="action_name" value="UI\Cover\Heavy_Cover" />
<float name="duration" value="0" />
<bool name="fire_and_forget" value="True" />
<bool name="is_terrain_only" value="False" />
<bool name="allies_only" value="False" />
<uniqueid name="id" value="1073751009" />
</template_reference>
</list>
<float name="speed_multiplier" value="0.8" />
</group>
<group name="tp_light">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<list name="actions">
<template_reference name="action" value="action\animator_set_action">
<string name="action_name" value="UI\Cover\Light_Cover" />
<float name="duration" value="0" />
<bool name="fire_and_forget" value="True" />
<bool name="is_terrain_only" value="False" />
<bool name="allies_only" value="False" />
<uniqueid name="id" value="1073751010" />
</template_reference>
</list>
<float name="speed_multiplier" value="0.9" />
</group>
<group name="tp_negative">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1.5" />
<list name="actions">
<template_reference name="action" value="action\animator_set_action">
<string name="action_name" value="UI\Cover\Negative_Cover" />
<float name="duration" value="0" />
<bool name="fire_and_forget" value="True" />
<bool name="is_terrain_only" value="False" />
<bool name="allies_only" value="False" />
<uniqueid name="id" value="1073751011" />
</template_reference>
</list>
</group>
<group name="tp_open">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
<list name="actions">
<template_reference name="action" value="action\animator_set_action">
<string name="action_name" value="UI\Cover\Negative_Cover" />
<float name="duration" value="0" />
<bool name="fire_and_forget" value="True" />
<bool name="is_terrain_only" value="False" />
<bool name="allies_only" value="False" />
<uniqueid name="id" value="1073751012" />
</template_reference>
</list>
</group>
<group name="tp_smoke">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="0.3" />
<list name="actions">
<template_reference name="action" value="action\animator_set_action">
<string name="action_name" value="UI\Cover\Negative_Cover" />
<float name="duration" value="0" />
<bool name="fire_and_forget" value="True" />
<bool name="is_terrain_only" value="False" />
<bool name="allies_only" value="False" />
<uniqueid name="id" value="1073751013" />
</template_reference>
</list>
</group>
<group name="tp_trench">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
<list name="actions">
</list>
</group>
<group name="tp_water">
<group name="posture">
<bool name="prevent_prone" value="True" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
<list name="actions">
<template_reference name="action" value="action\animator_set_action">
<string name="action_name" value="UI\Cover\Negative_Cover" />
<float name="duration" value="0" />
<bool name="fire_and_forget" value="True" />
<bool name="is_terrain_only" value="False" />
<bool name="allies_only" value="False" />
<uniqueid name="id" value="1073751014" />
</template_reference>
</list>
</group>
<group name="tp_z_bunker">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
<list name="actions">
</list>
</group>
<group name="tp_z_emplacement">
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
<list name="actions">
</list>
</group>
<group name="tp_z_ice">
<list name="actions">
<template_reference name="action" value="action\animator_set_action">
<string name="action_name" value="UI\Cover\Negative_Cover" />
<float name="duration" value="0" />
<bool name="fire_and_forget" value="True" />
<bool name="is_terrain_only" value="False" />
<bool name="allies_only" value="False" />
<uniqueid name="id" value="1073751015" />
</template_reference>
</list>
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
</group>
<group name="tp_z_snow">
<list name="actions">
<template_reference name="action" value="action\animator_set_action">
<string name="action_name" value="UI\Cover\Negative_Cover" />
<float name="duration" value="0" />
<bool name="fire_and_forget" value="True" />
<bool name="is_terrain_only" value="False" />
<bool name="allies_only" value="False" />
<uniqueid name="id" value="1073751016" />
</template_reference>
</list>
<group name="posture">
<bool name="prevent_prone" value="True" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
</group>
<group name="tp_zz_deep_snow">
<list name="actions">
</list>
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="0.8" />
</group>
<group name="tp_zz_mud">
<list name="actions">
</list>
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="0.7" />
<enum name="override_path_weight" value="tp_defcover" />
</group>
<group name="tp_zz_team_weapon_heavy">
<list name="actions">
</list>
<group name="posture">
<bool name="prevent_prone" value="False" />
<bool name="prevent_standing" value="False" />
</group>
<float name="safety_value" value="0" />
<float name="speed_multiplier" value="1" />
</group>
</template_reference>
<template_reference name="exts" value="ebpextensions\modifier_apply_ext">
<list name="modifiers">
</list>
</template_reference>
<template_reference name="exts" value="ebpextensions\crew_ext">
<list name="race_list">
<group name="race_data">
<instance_reference name="ext_key" value="racebps\german" />
<group name="info">
<string name="sync_target_name" value="Vehicle_Target" />
<list name="role_list">
<group name="role">
<string name="animator_bp" value="armies\german\soldiers\vehicle_crew\vehicle_crew" />
<string name="death_event_name" value="Death_crew" />
<string name="desync_action_name" value="Detach_Skeleton" />
<string name="role_name" value="Spotter" />
<string name="sync_action_name" value="Attach_Spotter" />
<bool name="sync_on_create" value="False" />
<string name="abandon_event_name" value="abandon_m2hb50cal_gunner" />
<string name="animator_bp_female" value="" />
</group>
</list>
<template_reference name="additional_crew_option" value="options\none">
</template_reference>
</group>
</group>
<group name="race_data">
<instance_reference name="ext_key" value="racebps\soviet" />
<group name="info">
<string name="sync_target_name" value="Vehicle_Target" />
<list name="role_list">
<group name="role">
<string name="animator_bp" value="armies\soviet\soldiers\tank_crew_1\tank_crew_1" />
<string name="death_event_name" value="Death_crew" />
<string name="desync_action_name" value="Detach_Skeleton" />
<string name="role_name" value="Spotter" />
<string name="sync_action_name" value="Attach_Spotter" />
<bool name="sync_on_create" value="False" />
<string name="abandon_event_name" value="abandon_m2hb50cal_gunner" />
<string name="animator_bp_female" value="armies\soviet\soldiers\tank_crew_1\tank_crew_1" />
</group>
</list>
<template_reference name="additional_crew_option" value="options\none">
</template_reference>
</group>
</group>
<group name="race_data">
<instance_reference name="ext_key" value="racebps\west_german" />
<group name="info">
<string name="sync_target_name" value="Vehicle_Target" />
<list name="role_list">
<group name="role">
<string name="animator_bp" value="armies\german\soldiers\vehicle_crew\vehicle_crew" />
<string name="death_event_name" value="Death_crew" />
<string name="desync_action_name" value="Detach_Skeleton" />
<string name="role_name" value="Spotter" />
<string name="sync_action_name" value="Attach_Spotter" />
<bool name="sync_on_create" value="False" />
<string name="abandon_event_name" value="abandon_m2hb50cal_gunner" />
<string name="animator_bp_female" value="" />
</group>
</list>
<template_reference name="additional_crew_option" value="options\none">
</template_reference>
</group>
</group>
<group name="race_data">
<instance_reference name="ext_key" value="racebps\aef" />
<group name="info">
<string name="sync_target_name" value="Vehicle_Target" />
<list name="role_list">
<group name="role">
<string name="animator_bp" value="armies\aef\soldiers\vehicle_crew\vehicle_crew" />
<string name="death_event_name" value="Death_crew" />
<string name="desync_action_name" value="Detach_Skeleton" />
<string name="role_name" value="Spotter" />
<string name="sync_action_name" value="Attach_Spotter" />
<bool name="sync_on_create" value="False" />
<string name="abandon_event_name" value="abandon_m2hb50cal_gunner" />
<string name="animator_bp_female" value="" />
</group>
</list>
<template_reference name="additional_crew_option" value="options\none">
</template_reference>
</group>
</group>
<group name="race_data">
<instance_reference name="ext_key" value="racebps\british" />
<group name="info">
<string name="sync_target_name" value="Vehicle_Target" />
<list name="role_list">
<group name="role">
<string name="animator_bp" value="armies\british\soldiers\vehicle_crew\vehicle_crew" />
<string name="death_event_name" value="Death_crew" />
<string name="desync_action_name" value="Detach_Skeleton" />
<string name="role_name" value="Spotter" />
<string name="sync_action_name" value="Attach_Spotter" />
<bool name="sync_on_create" value="False" />
<string name="abandon_event_name" value="abandon_m2hb50cal_gunner" />
<string name="animator_bp_female" value="" />
</group>
</list>
<template_reference name="additional_crew_option" value="options\none">
</template_reference>
</group>
</group>
<group name="race_data">
<instance_reference name="ext_key" value="" />
<group name="info">
<string name="sync_target_name" value="Vehicle_Target" />
<list name="role_list">
<group name="role">
<string name="animator_bp" value="armies\british\soldiers\vehicle_crew\vehicle_crew" />
<string name="death_event_name" value="Death_crew" />
<string name="desync_action_name" value="Detach_Skeleton" />
<string name="role_name" value="Spotter" />
<string name="sync_action_name" value="Attach_Spotter" />
<bool name="sync_on_create" value="False" />
<string name="abandon_event_name" value="abandon_turret" />
<string name="animator_bp_female" value="" />
</group>
</list>
<template_reference name="additional_crew_option" value="options\none">
</template_reference>
</group>
</group>
</list>
</template_reference>
<template_reference name="exts" value="ebpextensions\crush_ext">
<bool name="crushes_humans" value="True" />
<enum name="default_crush_mode" value="crush_medium" />
<list name="crush_mode_actions_heavy">
<template_reference name="action" value="action\delay">
<float name="delay" value="0.5" />
<float name="delay_min" value="0" />
<bool name="progress_bar" value="False" />
<bool name="randomize" value="False" />
<list name="delayed_actions">
<template_reference name="action" value="action\apply_modifiers_action">
<float name="duration" value="1.5" />
<bool name="permanent" value="False" />
<list name="modifiers">
<template_reference name="modifier" value="modifiers\speed_maximum_modifier">
<enum name="application_type" value="apply_to_entity" />
<bool name="exclusive" value="False" />
<string name="modifier_id" value="" />
<string name="target_type_name" value="" />
<enum name="usage_type" value="multiplication" />
<float name="value" value="0.5" />
<instance_reference name="tooltip" value="modifier_tooltip\speed_maximum_modifier" />
</template_reference>
</list>
<uniqueid name="id" value="1073751017" />
</template_reference>
</list>
<uniqueid name="id" value="1073751018" />
<bool name="can_prevent_refund" value="True" />
</template_reference>
</list>
<list name="crush_mode_actions_light">
</list>
<list name="crush_mode_actions_medium">
<template_reference name="action" value="action\delay">
<float name="delay" value="0.5" />
<float name="delay_min" value="0" />
<bool name="progress_bar" value="False" />
<bool name="randomize" value="False" />
<list name="delayed_actions">
<template_reference name="action" value="action\apply_modifiers_action">
<float name="duration" value="1.5" />
<bool name="permanent" value="False" />
<list name="modifiers">
<template_reference name="modifier" value="modifiers\speed_maximum_modifier">
<enum name="application_type" value="apply_to_entity" />
<bool name="exclusive" value="False" />
<string name="modifier_id" value="" />
<string name="target_type_name" value="" />
<enum name="usage_type" value="multiplication" />
<float name="value" value="0.5" />
<instance_reference name="tooltip" value="modifier_tooltip\speed_maximum_modifier" />
</template_reference>
</list>
<uniqueid name="id" value="1073751019" />
</template_reference>
</list>
<uniqueid name="id" value="1073751020" />
<bool name="can_prevent_refund" value="True" />
</template_reference>
</list>
<list name="crush_mode_actions_off">
</list>
<list name="crush_target_actions">
</list>
<float name="ice_damage" value="110" />
<template_reference name="additional_simbox_option" value="options\none">
</template_reference>
<bool name="crushes_buildings" value="True" />
</template_reference>
<template_reference name="exts" value="ebpextensions\moving_ext">
<float name="deceleration" value="4.4" />
<float name="high_path_look_ahead_max_dist" value="25" />
<bool name="orient_to_terrain" value="True" />
<instance_reference name="pass_type" value="pass_types\medium_crusher" />
<float name="rotation_rate_crouch" value="270" />
<float name="rotation_rate_prone" value="225" />
<float name="rotation_rate_stand" value="270" />
<bool name="smooth_path" value="True" />
<instance_reference name="turn_plan" value="turn_plan\tank_i" />
<float name="acceleration" value="2.6" />
<float name="rotation_rate" value="38" />
<float name="speed_max" value="7" />
<float name="on_ice_accel_decel_multiplier" value="0.6" />
<float name="on_land_overturn_scale" value="0.2" />
<float name="on_ice_overturn_scale" value="2" />
</template_reference>
<template_reference name="exts" value="ebpextensions\obj_cover_ext">
<enum name="cover_type" value="tp_heavy" />
<bool name="is_cover_directional" value="True" />
<bool name="is_shoot_through" value="False" />
<bool name="lengthwise_spots" value="False" />
<float name="offset_x" value="0" />
<float name="offset_y" value="0" />
<float name="offset_z" value="0" />
<bool name="prevent_prone" value="False" />
<float name="range_x" value="0" />
<float name="range_y" value="0" />
<float name="range_z" value="0" />
<bool name="require_standing" value="True" />
<bool name="use_simbox_range" value="True" />
<bool name="use_simbox_range_plus_spots" value="True" />
</template_reference>
<template_reference name="exts" value="ebpextensions\recrewable_ext">
<list name="race_list">
<group name="race_data">
<instance_reference name="ext_key" value="" />
<group name="info">
<instance_reference name="capture_squad_blueprint" value="sbps\races\british\vehicles\valentine\valentine_observation_mp" />
<float name="max_capture_crew_size" value="9" />
<float name="min_capture_crew_size" value="3" />
<list name="recrew_penalties_list">
</list>
<float name="abandon_animation_seconds" value="2.5" />
<int name="recrew_max_squad_size" value="1" />
<bool name="abandoned_allows_pass_through" value="False" />
<list name="apply_to_driver_action">
</list>
<float name="driver_death_chance_on_entity_death" value="1" />
<instance_reference name="driver_squad_blueprint" value="sbps\races\british\soldiers\vehicle_crew_squad\vehicle_crew_standard_squad_new" />
</group>
</group>
</list>
</template_reference>
<template_reference name="exts" value="ebpextensions\upgrade_ext">
<bool name="must_be_in_supply" value="False" />
<float name="number_of_standard_slots" value="-1" />
<list name="standard_upgrades">
</list>
</template_reference>
<template_reference name="exts" value="ebpextensions\marker_ext">
</template_reference>
<template_reference name="exts" value="ebpextensions\camouflage_ext">
<float name="attack_priority" value="0" />
<enum name="camouflage_type" value="tp_global" />
<bool name="chain_revealer" value="False" />
<float name="detection_radius" value="0" />
<bool name="must_be_fully_constructed" value="False" />
<bool name="permanently_activated" value="False" />
<float name="combat_reset_time" value="5" />
<float name="first_strike_shots" value="1" />
<float name="revert_max" value="10" />
<float name="revert_multiplier" value="2" />
<float name="revert_time" value="0" />
<float name="revert_time_on_detection" value="0" />
<list name="camouflage_actions">
</list>
<list name="first_strike_actions">
</list>
</template_reference>
</list>
<uniqueid name="pbgid" value="92684" />
</instance>
and
abilities\british\timed_ability\commander_ability\observation_mode.xml:
Show Spoiler <instance description="" template="abilities">
<group name="ability_bag">
<group name="action_list">
<list name="end_self_actions">
</list>
<list name="end_target_actions">
</list>
<list name="start_self_actions">
<template_reference name="action" value="action\change_target_action">
<list name="actions">
<template_reference name="action" value="action\weapon_scan_action">
<uniqueid name="id" value="1073773259" />
<template_reference name="weapon_scan_action_option" value="options\action\weapon_scan_action\weapon_scan_option">
<bool name="enable_occlusion_effect" value="True" />
<list name="in_range_target_action">
<template_reference name="action" value="action\apply_modifiers_action">
<float name="duration" value="0" />
<bool name="permanent" value="False" />
<list name="modifiers">
<template_reference name="modifier" value="modifiers\enable_visible_in_fow">
<enum name="application_type" value="apply_to_entity" />
<bool name="exclusive" value="False" />
<string name="modifier_id" value="" />
<string name="target_type_name" value="" />
<enum name="usage_type" value="enable" />
<float name="value" value="1" />
<instance_reference name="tooltip" value="modifier_tooltip\enable_visible_in_fow" />
</template_reference>
</list>
<uniqueid name="id" value="1073773260" />
</template_reference>
</list>
<float name="scan_angle_degree" value="179" />
</template_reference>
<int name="hardpoint" value="3" />
<int name="num_scans" value="0" />
</template_reference>
<template_reference name="action" value="action\apply_modifiers_action">
<float name="duration" value="0" />
<bool name="permanent" value="False" />
<list name="modifiers">
<template_reference name="modifier" value="modifiers\move_enable_modifier">
<enum name="application_type" value="apply_to_entity" />
<bool name="exclusive" value="False" />
<string name="modifier_id" value="" />
<string name="target_type_name" value="" />
<enum name="usage_type" value="enable" />
<float name="value" value="-1" />
<instance_reference name="tooltip" value="modifier_tooltip\move_enable_modifier" />
</template_reference>
<template_reference name="modifier" value="modifiers\enable_weapon_modifier">
<enum name="application_type" value="apply_to_weapon" />
<bool name="exclusive" value="False" />
<string name="modifier_id" value="" />
<string name="target_type_name" value="hardpoint_01" />
<enum name="usage_type" value="enable" />
<float name="value" value="-1" />
<instance_reference name="tooltip" value="modifier_tooltip\enable_weapon_modifier" />
</template_reference>
<template_reference name="modifier" value="modifiers\enable_weapon_modifier">
<enum name="application_type" value="apply_to_weapon" />
<bool name="exclusive" value="False" />
<string name="modifier_id" value="" />
<string name="target_type_name" value="hardpoint_02" />
<enum name="usage_type" value="enable" />
<float name="value" value="-1" />
<instance_reference name="tooltip" value="modifier_tooltip\enable_weapon_modifier" />
</template_reference>
</list>
<uniqueid name="id" value="1073773261" />
</template_reference>
</list>
<enum name="change_target_type" value="entities" />
<uniqueid name="id" value="1073773262" />
</template_reference>
</list>
<list name="start_target_actions">
<template_reference name="action" value="action\add_crew_action">
<string name="crew_name" value="Spotter" />
<uniqueid name="id" value="1073773263" />
</template_reference>
<template_reference name="action" value="action\ui_unit_modifier_action">
<bool name="die_with_creator" value="True" />
<template_reference name="ui_info" value="tables\ui_info">
<locstring name="screen_name" value="11090665" />
<locstring name="help_text" value="11097702" />
<icon name="icon_name" value="Icons_abilities_ability_british_observation_mode" />
<string name="hotkey_name" value="" />
</template_reference>
<uniqueid name="id" value="1073773264" />
</template_reference>
<template_reference name="action" value="action\animator_set_state">
<bool name="apply_to_leader_only" value="False" />
<string name="do_action_state_name" value="on" />
<bool name="retrigger" value="False" />
<string name="state_machine_name" value="turret_spotter_state" />
<string name="undo_action_state_name" value="off" />
<uniqueid name="id" value="1073773265" />
</template_reference>
</list>
</group>
<enum name="activation" value="toggle" />
<bool name="can_interrupt" value="False" />
<bool name="can_target_in_fow" value="False" />
<float name="caster_close_in_distance" value="2" />
<bool name="casters_can_evacuate" value="False" />
<group name="cost">
<float name="action" value="0" />
<float name="command" value="0" />
<float name="fuel" value="0" />
<float name="manpower" value="0" />
<float name="munition" value="0" />
<float name="popcap" value="0" />
</group>
<string name="cursor_ghost_blueprint" value="" />
<float name="cursor_ghost_blueprint_angle" value="0" />
<bool name="disable_combat" value="False" />
<bool name="disable_when_active" value="False" />
<float name="duration_time" value="-1" />
<bool name="enable_in_building" value="False" />
<bool name="enable_in_vehicle" value="False" />
<bool name="engage_combat" value="False" />
<float name="entity_busy_time" value="0" />
<float name="facing_angle" value="5" />
<bool name="facing_ignore" value="False" />
<float name="final_close_in_distance" value="0" />
<bool name="fire_and_forget" value="False" />
<bool name="garrison_target" value="False" />
<bool name="has_speech_code" value="True" />
<float name="initial_delay_time" value="0" />
<bool name="initial_recharge" value="False" />
<bool name="is_default_action" value="False" />
<bool name="move_back" value="False" />
<float name="move_back_distance" value="10" />
<float name="range" value="0" />
<bool name="range_ignore" value="True" />
<float name="recharge_time" value="45" />
<bool name="refundable" value="False" />
<bool name="require_no_shot_block" value="False" />
<enum name="shared_timer" value="" />
<bool name="shared_timer_player_wide" value="False" />
<group name="speech_code_2">
<string name="code_1" value="lr" />
<string name="code_2" value="" />
<string name="code_3" value="" />
</group>
<group name="speech_code_3">
<string name="code_1" value="lro" />
<string name="code_2" value="" />
<string name="code_3" value="" />
</group>
<enum name="squad_caster" value="squad" />
<enum name="target" value="tp_squad" />
<group name="target_special_validation">
<template_reference name="target_special_validation" value="type_ability_target_type\all">
</template_reference>
</group>
<float name="toggled_recharge_time_off" value="10" />
<float name="toggled_recharge_time_on" value="0" />
<group name="ui_cursor">
<string name="cursor_bad" value="modal_ability_cancel" />
<string name="cursor_good" value="modal_ability" />
<string name="cursor_nonmodal_good" value="" />
</group>
<group name="ui_info">
<locstring name="extra_text" value="11090701" />
<locstring name="help_text" value="11090666" />
<string name="hotkey_name" value="N" />
<icon name="icon_name" value="Icons_abilities_ability_british_observation_mode" />
<string name="overlay_name" value="" />
<bool name="reveal_for_decryption" value="False" />
<locstring name="screen_name" value="11090665" />
<icon name="icon_alternate_name" value="Icons_abilities_ability_british_observation_mode_off" />
<locstring name="brief_text" value="0" />
<locstring name="help_text_alternate" value="0" />
<locstring name="screen_name_alternate" value="0" />
<locstring name="screen_name_short" value="0" />
</group>
<locstring name="ui_usage_txt" value="0" />
<bool name="validate_actions" value="True" />
<list name="global_self_actions">
</list>
<list name="requirements">
</list>
<enum name="ability_super" value="tp_none" />
<int name="ui_position" value="31" />
<bool name="ui_mini_map_capture" value="False" />
<bool name="facing_ignore_during_active" value="False" />
<instance_reference name="ui_range" value="" />
<instance_reference name="ui_reticule" value="" />
<float name="ui_reticule_radius_min" value="1" />
<float name="ui_reticule_radius_max" value="1" />
<enum name="pending_ability_out_of_range_behaviour" value="chase" />
<enum name="ui_group" value="group_primary" />
<string name="ui_targetable_sm_key" value="" />
<string name="ui_targetable_on_key" value="" />
<string name="ui_targetable_off_key" value="" />
<enum name="ui_targetable_receiver" value="local" />
<enum name="ui_combine_type" value="intersection" />
<enum_table name="ui_modal_highlight">
<bool name="world_sector" value="False" />
<bool name="map_sector" value="False" />
<bool name="map_sector_hq_link_extender" value="False" />
</enum_table>
<enum name="ui_group_cast_type" value="single" />
<list name="requirements_target">
</list>
<template_reference name="targeted_ability_option" value="options\none">
</template_reference>
<enum name="ui_direction_requirement" value="nondirectional" />
<instance_reference name="cursor_ghost_ebp" value="" />
<bool name="can_cast_whilst_constructing" value="False" />
<list name="requirements_self_recharge">
</list>
<bool name="can_cast_outside_active_battle_field" value="False" />
<bool name="ability_super_event_cue" value="False" />
</group>
<uniqueid name="pbgid" value="93182" />
</instance>