Hi mod Community:
My question is quite simple but maybe a little tricky. Basically I want to achive two things:
a. Remove the 251-1 Canopy.
b. Allow troops to load the vehicle and fight from it.
I am just wondering if this kind of thing is possible to achive.
a. I tried first to remove the canopy using the follow code but I fail. I tryied two codes:
-----------------------------------------
<template_reference name="action" value="action\animator_set_state">
<bool name="apply_to_leader_only" value="False" />
<string name="do_action_state_name" value="false" />
<bool name="retrigger" value="False" />
<string name="state_machine_name" value="canopy_visibile" />
<string name="undo_action_state_name" value="" />
<uniqueid name="id" value="1073795391" />
</template_reference>
-----------------------------------------
<template_reference name="action" value="action\animator_set_state">
<bool name="apply_to_leader_only" value="False" />
<string name="do_action_state_name" value="invisible" />
<bool name="retrigger" value="False" />
<string name="state_machine_name" value="canopy" />
<string name="undo_action_state_name" value="" />
<uniqueid name="id" value="1073795392" />
</template_reference>
-----------------------------------------
b. About troops inside, is there animation to support what I am trying to do ?
Thanks a lot for any answer in this matter
Regards
Olhausen
Sdkfz 251-1 removing canopy
12 Dec 2018, 23:22 PM
#1
Posts: 245
13 Dec 2018, 03:31 AM
#2
Posts: 29
a. Remove the 251-1 Canopy.
<template_reference name="action" value="action\animator_set_state">
<bool name="apply_to_leader_only" value="False" />
<string name="do_action_state_name" value="off" />
<bool name="retrigger" value="False" />
<string name="state_machine_name" value="canopy" />
<string name="undo_action_state_name" value="" />
b. About troops inside, is there animation to support what I am trying to do ?
Animation to don't support.
DATA:\art\armies\german\vehicles\halftrack\halftrack.mua have not "marker_combatslot_00"
Can't maker animation troops inside.
<template_reference name="action" value="action\animator_set_state">
<bool name="apply_to_leader_only" value="False" />
<string name="do_action_state_name" value="off" />
<bool name="retrigger" value="False" />
<string name="state_machine_name" value="canopy" />
<string name="undo_action_state_name" value="" />
b. About troops inside, is there animation to support what I am trying to do ?
Animation to don't support.
DATA:\art\armies\german\vehicles\halftrack\halftrack.mua have not "marker_combatslot_00"
Can't maker animation troops inside.
13 Dec 2018, 14:04 PM
#3
Posts: 245
Thanks a lot for the answer. It is a shame we could not work with (.mua) files. But you help me a lot with the canopy.
Regards
Olhausen
EDITED OLHAUSEN: Did someone try to change (.mua) files ? Whats is the result of do that ? I am asking because I never tried and I listen many times this is an impossible mission with the actual tools.
Regards
Olhausen
EDITED OLHAUSEN: Did someone try to change (.mua) files ? Whats is the result of do that ? I am asking because I never tried and I listen many times this is an impossible mission with the actual tools.
14 Dec 2018, 09:28 AM
#4
Posts: 29
Unfortunately, add .mua will cause an error, mod not appear in Tuning.
15 Dec 2018, 00:21 AM
#5
Posts: 245
Thanks a lot for the answer
15 Dec 2018, 14:39 PM
#6
Posts: 766 | Subs: 2
If I remember correctly the stuka halftrack does have animator slots for passengers though you can not remove the rocket cages. I could be wrong though.
15 Dec 2018, 15:43 PM
#7
Posts: 245
Thanks a lot for this, I will give it a try !
EDITED OLHAUSEN: Yes the Walking Stuka Support infantry animation when it is garrison. Now the second step is to remove the rocket launchers.
I was checking the blue print and it is rotulated as a halftrack 251/1. Maybe there is a way to remove the rocket launchers with an "animator set state".
Entity Blueprint animator: armies\west_german\vehicles\halftrack_sdkfz_251\halftrack_sdkfz_251
I started a new post around that
https://www.coh2.org/topic/84667/removing-the-rocket-lounchers-from-walking-stuka
EDITED OLHAUSEN: Yes the Walking Stuka Support infantry animation when it is garrison. Now the second step is to remove the rocket launchers.
I was checking the blue print and it is rotulated as a halftrack 251/1. Maybe there is a way to remove the rocket launchers with an "animator set state".
Entity Blueprint animator: armies\west_german\vehicles\halftrack_sdkfz_251\halftrack_sdkfz_251
I started a new post around that
https://www.coh2.org/topic/84667/removing-the-rocket-lounchers-from-walking-stuka
PAGES (1)
2 users are browsing this thread:
2 guests
Livestreams
15 | |||||
1 | |||||
5 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.40462.867+2
- 2.855.944+26
- 3.843223.791+6
- 4.659233.739+2
- 5.293157.651+1
- 6.286108.726+37
- 7.308114.730+4
- 8.12243.739-1
- 9.10829.788+9
- 10.370283.567+3
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
13
Download
1298
Board Info
817 users are online:
817 guests
0 post in the last 24h
7 posts in the last week
44 posts in the last month
7 posts in the last week
44 posts in the last month
Registered members: 51239
Welcome our newest member, Kremen
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Kremen
Most online: 2043 users on 29 Oct 2023, 01:04 AM