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russian armor

Sdkfz 251-1 removing canopy

12 Dec 2018, 23:22 PM
#1
avatar of Olhausen
Modmaker Badge

Posts: 245

Hi mod Community:

My question is quite simple but maybe a little tricky. Basically I want to achive two things:

a. Remove the 251-1 Canopy.
b. Allow troops to load the vehicle and fight from it.

I am just wondering if this kind of thing is possible to achive.

a. I tried first to remove the canopy using the follow code but I fail. I tryied two codes:

-----------------------------------------
<template_reference name="action" value="action\animator_set_state">
<bool name="apply_to_leader_only" value="False" />
<string name="do_action_state_name" value="false" />
<bool name="retrigger" value="False" />
<string name="state_machine_name" value="canopy_visibile" />
<string name="undo_action_state_name" value="" />
<uniqueid name="id" value="1073795391" />
</template_reference>

-----------------------------------------

<template_reference name="action" value="action\animator_set_state">
<bool name="apply_to_leader_only" value="False" />
<string name="do_action_state_name" value="invisible" />
<bool name="retrigger" value="False" />
<string name="state_machine_name" value="canopy" />
<string name="undo_action_state_name" value="" />
<uniqueid name="id" value="1073795392" />
</template_reference>

-----------------------------------------

b. About troops inside, is there animation to support what I am trying to do ?

Thanks a lot for any answer in this matter

Regards
Olhausen
N/A
13 Dec 2018, 03:31 AM
#2
avatar of N/A

Posts: 29

a. Remove the 251-1 Canopy.

<template_reference name="action" value="action\animator_set_state">
<bool name="apply_to_leader_only" value="False" />
<string name="do_action_state_name" value="off" />
<bool name="retrigger" value="False" />
<string name="state_machine_name" value="canopy" />
<string name="undo_action_state_name" value="" />

b. About troops inside, is there animation to support what I am trying to do ?

Animation to don't support.
DATA:\art\armies\german\vehicles\halftrack\halftrack.mua have not "marker_combatslot_00"
Can't maker animation troops inside.
13 Dec 2018, 14:04 PM
#3
avatar of Olhausen
Modmaker Badge

Posts: 245

Thanks a lot for the answer. It is a shame we could not work with (.mua) files. But you help me a lot with the canopy.

Regards
Olhausen

EDITED OLHAUSEN: Did someone try to change (.mua) files ? Whats is the result of do that ? I am asking because I never tried and I listen many times this is an impossible mission with the actual tools.
N/A
14 Dec 2018, 09:28 AM
#4
avatar of N/A

Posts: 29

Unfortunately, add .mua will cause an error, mod not appear in Tuning.
15 Dec 2018, 00:21 AM
#5
avatar of Olhausen
Modmaker Badge

Posts: 245

Thanks a lot for the answer ;)
15 Dec 2018, 14:39 PM
#6
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

If I remember correctly the stuka halftrack does have animator slots for passengers though you can not remove the rocket cages. I could be wrong though.
15 Dec 2018, 15:43 PM
#7
avatar of Olhausen
Modmaker Badge

Posts: 245

Thanks a lot for this, I will give it a try !

EDITED OLHAUSEN: Yes the Walking Stuka Support infantry animation when it is garrison. Now the second step is to remove the rocket launchers.

I was checking the blue print and it is rotulated as a halftrack 251/1. Maybe there is a way to remove the rocket launchers with an "animator set state".
Entity Blueprint animator: armies\west_german\vehicles\halftrack_sdkfz_251\halftrack_sdkfz_251

I started a new post around that

https://www.coh2.org/topic/84667/removing-the-rocket-lounchers-from-walking-stuka


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