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CoH2 Steam charts

7 Dec 2018, 00:03 AM
#1
avatar of nigo
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Posts: 2238 | Subs: 15

https://steamcharts.com/app/231430


161,908 playing an hour ago

161,908 24-hour peak

161,908 all-time peak



7 Dec 2018, 07:11 AM
#2
avatar of Stark

Posts: 626 | Subs: 1

jump backJump back to quoted post7 Dec 2018, 00:03 AMnigo
https://steamcharts.com/app/231430


161,908 playing an hour ago

161,908 24-hour peak

161,908 all-time peak





How is this possible? From what i remember it's not the first time it's for free (don't mean free weekend)

#new_DLC_is_coming :p
7 Dec 2018, 08:04 AM
#3
avatar of Kirrik

Posts: 573

Before that it was free only on Humble bundle, now its free on Steam directly and lots of people seen advertisement, look up numbers on DOTA/CS:GO etc, it makes sense whole load of people want to try it (and 4v4 is about to become utter hell, especially for allies)
7 Dec 2018, 10:27 AM
#4
avatar of SupremeStefan

Posts: 1220

jump backJump back to quoted post7 Dec 2018, 08:04 AMKirrik
Before that it was free only on Humble bundle, now its free on Steam directly and lots of people seen advertisement, look up numbers on DOTA/CS:GO etc, it makes sense whole load of people want to try it (and 4v4 is about to become utter hell, especially for allies)

Íf u have team its heaven
7 Dec 2018, 10:36 AM
#5
avatar of Joshua85

Posts: 606

Hey. That's the screenshot I posted on reddit.

Wohoo! I'm cross-platform famous B-)
8 Dec 2018, 00:24 AM
#6
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Update:

https://steamcharts.com/app/231430

35,266 playing 19 min ago

103,245 24-hour peak

161,908 all-time peak



CURRENT PLAYERS 44,693 - TOP TEN IN STEAM (minutes ago).
10 Dec 2018, 18:37 PM
#7
avatar of Diogenes5

Posts: 269

What a stupid thread. Of course numbers go up when the game is free. Then the game comes crashing back down when it's no longer free because the engine is sh*t and units move with 3 second response latency because of bad matchmaking and people quit and find better things to do.
10 Dec 2018, 20:46 PM
#8
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

What a stupid thread. Of course numbers go up when the game is free. Then the game comes crashing back down when it's no longer free because the engine is sh*t and units move with 3 second response latency because of bad matchmaking and people quit and find better things to do.


Games had gone for free, for limited time. This time it's permanent.

You can actually go to steamcharts and check how it's current peak has not been even scratch by previous promotions.
10 Dec 2018, 21:24 PM
#9
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

What a stupid thread. Of course numbers go up when the game is free. Then the game comes crashing back down when it's no longer free because the engine is sh*t and units move with 3 second response latency because of bad matchmaking and people quit and find better things to do.


Calm down kiddo.
10 Dec 2018, 21:27 PM
#10
avatar of Fantomasas

Posts: 122

jump backJump back to quoted post7 Dec 2018, 00:03 AMnigo
https://steamcharts.com/app/231430


161,908 playing an hour ago

161,908 24-hour peak

161,908 all-time peak


I will explain why there was 160k Coh2 players on Steamcharts, and nowhere near that in the game.

Steam card farming is quite popular, and many players run the program which emulates you playing the game. You don't need to launch or download the game, the program just pretends that you are playing on Steam. After 2-6 hours of this, your get your cards, which you can sell on Steam.

This is more of the speculation, but it might explain why the servers were fine on Friday, but stuggled on Saturday. The player's jumped to the card farming on Friday, without even downloading the game, which didn't tax Relic's servers at all. The players who actually played the game had to download it, and it is no small game, so a lot of the players didn't even play it on Friday. So come Saturday, card farmers have moved on, while the actual players started logging-into the game and playing, which was more than Relic servers could handle.

Steamcharts are counting everyone, while Relic's ingame online players only show the ones who have connected to the server.
11 Dec 2018, 08:02 AM
#11
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15



I will explain why there was 160k Coh2 players on Steamcharts, and nowhere near that in the game.

Steam card farming is quite popular, and many players run the program which emulates you playing the game. You don't need to launch or download the game, the program just pretends that you are playing on Steam. After 2-6 hours of this, your get your cards, which you can sell on Steam.

This is more of the speculation, but it might explain why the servers were fine on Friday, but stuggled on Saturday. The player's jumped to the card farming on Friday, without even downloading the game, which didn't tax Relic's servers at all. The players who actually played the game had to download it, and it is no small game, so a lot of the players didn't even play it on Friday. So come Saturday, card farmers have moved on, while the actual players started logging-into the game and playing, which was more than Relic servers could handle.

Steamcharts are counting everyone, while Relic's ingame online players only show the ones who have connected to the server.



This make a lot of sense. Thanks for the info.
12 Dec 2018, 06:36 AM
#12
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

12 Dec 2018, 07:07 AM
#13
avatar of bulatcr

Posts: 142



I will explain why there was 160k Coh2 players on Steamcharts, and nowhere near that in the game.

Steam card farming is quite popular, and many players run the program which emulates you playing the game. You don't need to launch or download the game, the program just pretends that you are playing on Steam. After 2-6 hours of this, your get your cards, which you can sell on Steam.

This is more of the speculation, but it might explain why the servers were fine on Friday, but stuggled on Saturday. The player's jumped to the card farming on Friday, without even downloading the game, which didn't tax Relic's servers at all. The players who actually played the game had to download it, and it is no small game, so a lot of the players didn't even play it on Friday. So come Saturday, card farmers have moved on, while the actual players started logging-into the game and playing, which was more than Relic servers could handle.

Steamcharts are counting everyone, while Relic's ingame online players only show the ones who have connected to the server.

I saw 130k in game. I mean through chat which is in game. So saying nowhere 160k a bit incorrect. Although Im not sure if this chat actually shows the exact amount of players.
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