They seem to have "raised" the youngins well... they will gladly pay for everything without considering it's value.
So very true these days.
Posts: 409
They seem to have "raised" the youngins well... they will gladly pay for everything without considering it's value.
Posts: 35
I can't believe you people. You're seriously complaining about having to pay $12 for FOUR BRAND NEW commanders and units? They've been out for a few days and people are screaming 'P2W!!!!'. If it was seriously that bad, you would cough up $12 which is less than lunch where I live and get these 'super uber OP commanders who win every game'. But you won't because you know that aren't that 'OP' and all you're doing is complaining like a bunch of children who think you're entitled to everything for free.
How do you propose Relic and SEGA continue making their money from CoH2? You think they make games for the fun of it? Why would they continue to patch the game, keep it balanced, fix bugs, continue making new maps, new commanders and new units, if they aren't making any money from the game? That means they are literally working for FREE.
You can't expect a company to continuing give you updates and new features for free. You paid for a game with a campaign and multiplayer functionality and everything else the game promised when you purchased it - you get that. You did not pay for these new commanders. You did not even pay for the new maps (which they gave for free).
I am actually more than happy to pay for these new commanders because I want relic to continue to release new commanders, new units, new maps and keep the game patched. If you continue to complain about this bullshit you will literally break down this game to the point that it becomes dead and deserted. Game developers simply cannot continue to support a game and continue to enhance it if they are making a loss on it (people do not work for free, as I am sure the developers at Relic do not).
Game developers have previously made their money through expansions and it is a TERRIBLE idea. What ends up happening is - New expansion comes out - new factions, new maps, new campaign etc. Game balance complete fucked. Oh well, lets wait it out for a new expansion. And the cycle continues.
Do you want this to happen to CoH2? I sure as hell don't. So either scrape together the $12 you have in the ashtray in your car or shut the hell up.
No one owes you anything. Relic have already given us heaps of free shit and it's the first thing they release that requires the smallest bit of money and you can't handle it. Grow up.
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Of course, that game is free to play, so I don't expect Relic to come out with a special currency called Nazi-Gold, and we start earning that for every game we win - just to unlock content we ought to already have.
Posts: 598
Wouldn't it be Stolen Jew Gold? Or Nazi-plunder? For Soviets, The People's Gold? Each side could have its own to unlock each sides commanders.
Posts: 928
Posts: 68
OMG 4 NEW COMMANDERS!!!11!!!!1
You do realize that $12 is 20% the cost of the entire game? 20% of the total cost of a game with around 12 hours a campaign, a similar numbers of hours worth of ToW, however many maps we have now, and 2 factions. The amount of effort that went in to making 4 more commanders is <1% the amount of effort that went in to scripting the missions, making the maps, designing/balancing factions, programming the engine, designing the unit models, designing the UI, designing the menu, etc. Think before you speak young grasshopper.
HAHAHAHA, "THINK YOU'RE ENTITLED TO EVERYTHING FOR FREE" HAHAHA
No seriously, go fuck yourself. If this were a F2P game, then that's fine, but if I hear one more thing about "entitled to everything for free" about a game that charged $60 (even $80 at the time of THQ) for it, and then uses this model for commanders and keeping the pricing so high, well then, no, I'm not going to support this model.
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Then don't play anymore and stop filling the forums with your useless whining. Other people are actually trying to make this game better - you're just complaining when things don't go your way and think people actually give a shit about your threats of leaving the game.
Posts: 336
Posts: 928
You do realise % of total cost of game is irrelevant - I don't know what point you were trying to make there. It's value for price. Is each commander worth $3? Well, that's for the consumer to decide, and as far as I'm concerned that is well worth $3 out of my pocket (and other players who purchased these commanders obviously agree).
Total effort spent on the creation of the product is also irrelevant. How much effort do you think it takes to produce an iPad in a factory? Minimal. But people fork out hundreds of dollars for them (FYI - apple products have one of the highest mark-up prices for technology).
What's my point? The point is % of cost of another product AND effort used to create the product are completely irrelevant. It's the value of the individual product and what people are willing to pay.
L2economics and "Think before you speak young grasshopper".
Posts: 336
What about the utility that you get out of ipad vs Commanders compared to their cost?
Not to mention what a product means to you?
You mate, need to learn some common sense, it will do you good
Posts: 68
HAHAHAHAHAHA, YOU THINK THIS IS USELESS HAHAHAHA
That's alright, you go ahead and spill all the money you want on this game. In the meantime, I'll be hopping on to some more fun and better games that have a much better pricing model (ie, a better game that costs a whole lot less, for example Red Orchestra 2). The majority of money should come from new players who are getting into the game, not by milking loyal fans constantly once every 2 months.
I have been looking forwards to COH2 for a long time, and allowed some of the bad things to pass, but this is the kind of stuff that kinda blows you over and really annoys you even more than the broken stuff that exists.
I WANT COH2 to be a good game which everyone wants to play. I WANT COH2 to be a game which can compete in the RTS genre. But with the decisions that they're making it currently, it's very hard to sell the case about COH2. It's gone to the point where I'm telling my friends not to try playing COH2 for now.
In the first 2 months, like most of the other guys here, I have been very supportive of COH2, despite all of the broken stuff and all of the kinks in this game. However, as time passed, events have caused my opinion of the game and how its run to sour.
Can I say though that the balance team has been awesome? They have put a lot of work into this game and I'm glad they did all they could to keep people in the game. Sadly, it's the decisions from the top which manage to screw this game over.
Posts: 68
What about the utility that you get out of ipad vs Commanders compared to their cost?
Not to mention what a product means to you?
You mate, need to learn some common sense, it will do you good
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You do realise % of total cost of game is irrelevant - I don't know what point you were trying to make there. It's value for price. Is each commander worth $3? Well, that's for the consumer to decide, and as far as I'm concerned that is well worth $3 out of my pocket (and other players who purchased these commanders obviously agree).
Total effort spent on the creation of the product is also irrelevant. How much effort do you think it takes to produce an iPad in a factory? Minimal. But people fork out hundreds of dollars for them (FYI - apple products have one of the highest mark-up prices for technology).
What's my point? The point is % of cost of another product AND effort used to create the product are completely irrelevant. It's the value of the individual product and what people are willing to pay.
L2economics and "Think before you speak young grasshopper".
What's my point? The point is % of cost of another product AND effort used to create the product are completely irrelevant. It's the value of the individual product and what people are willing to pay.
L2economics and "Think before you speak young grasshopper".
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