Is there anyway to avoid the ZiS gun bug?
Posts: 607
Is it caused by canceling the barrage? Is there any known way to avoid or at least reduce the odds of it?
It's quite frustrating to deal with because it can result in you losing a potentially important engagement and also losing the entire unit.
Posts: 1355
Just kidding, i hate this bug too but i don't think that there is a way to avoid it. You just have to cross your fingers and hope.
Posts: 607
Posts: 1954
The one where after a barrage it no longer functions and you just have to hope the enemy clears it in a way where you can reclaim it.
Is it caused by canceling the barrage? Is there any known way to avoid or at least reduce the odds of it?
It's quite frustrating to deal with because it can result in you losing a potentially important engagement and also losing the entire unit.
No, because it isn't anything that you did to create the bug. Just hope that it is somewhere useful when it happens. I've had it happen to me two or three times in multiple hundreds of games as Soviet. I tried recrewing, attacking ground with flamethrowers, bombarding. Nothing would allow it to move.
Posts: 2307 | Subs: 4
Can anyone at least confirm that it is specifically related to the barrage ability?
There are a couple zis gun bugs. Something about the way the animations work when a model dies I think. Maybe related to 6 man squads on it.
Posts: 607
Look I'm all for a bit of RNG but this is a bit too much 'namsayin?
Damn shame since I'm a big fan of using the ZiS for bot AI and AT/AV, so knowing a 420 IQ play may in fact be met with the game crapping out is just frustrating.
If it is related to the 6 man squad, is there a potential for a 120mm style workaround with 5 men?
Posts: 1954
So basically it's just a gamble that if I use the gun, I may randomly lose it.
Look I'm all for a bit of RNG but this is a bit too much 'namsayin?
Damn shame since I'm a big fan of using the ZiS for bot AI and AT/AV, so knowing a 420 IQ play may in fact be met with the game crapping out is just frustrating.
If it is related to the 6 man squad, is there a potential for a 120mm style workaround with 5 men?
I had a similar bug happen to a pack howie once also. Unfortunately, the pack howie wouldn't fire.
The probability that the bug will happen in any game is probably less than 0.1%. Rocket arty is a much bigger worry.
Posts: 607
I had a similar bug happen to a pack howie once also. Unfortunately, the pack howie wouldn't fire.
The probability that the bug will happen in any game is probably less than 0.1%. Rocket arty is a much bigger worry.
I guess I'm very unlucky then because it happens to me once every 5-6 games or so (that I use the AT gun, yes I keep count).
I do tend to use it a lot tho, constantly moving and shooting things with it (and constantly using the barrage), so maybe my use level is higher and so I tempt fate more often.
What's the rocket arty issue?
Posts: 1954
I guess I'm very unlucky then because it happens to me once every 5-6 games or so (that I use the AT gun, yes I keep count).
I do tend to use it a lot tho, constantly moving and shooting things with it (and constantly using the barrage), so maybe my use level is higher and so I tempt fate more often.
What's the rocket arty issue?
I'm referring to how often AT guns get wiped by rocket arty. I used to hate the sounds of the Pwerfer because it seems to wipe too often and make AT guns almost useless. Since I've been playing mostly Ost lately, I hate Katy's even more.
Posts: 607
Posts: 55
Posts: 607
Thx Duffman, guess I'll just have to commit to barrages.
Posts: 573
The real question is - why barrage still in game if it bugs out that badly? they should just replace it with TWP or something because its basically a Russian roulette to use this ability.
Also moving is not only issue during the barrage, but losing crew model during barrage itself seems to often lead to unresponsive/stuck ZiS bug.
Posts: 55
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