Just wanna bounce a build idea around
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In a perfect world I'd drop the free officers and go 3 rifles into tech, paths, support teams etc and into airborne. However since I'm required to play with officers I'd try for 2x rifle as you said with mortar.
What sidaroth says about going LT vs OST is true. You should be going LT for HMG control and AAHT probably. CPT is just too slow and passive vs a faction that will out passive you. You're trying to beat OST at their own game basically, which isn't a great idea. Although paratroopers are very fun to use.
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So yes, obviously not a top tier build, but a fun one with a slightly different style. It can definitely be a useable build if you play around it correctly and accept you'll have an awkward early phase of the game.
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I'm actually back to classic x3rifles after doing almost exclusively x2rifles and feel the difference.
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What I hate about USF design is the outrageous amount of infantry you're forced to play with. So much infantry that you cannot incoorportate elite infantry into the build.
In a perfect world I'd drop the free officers and go 3 rifles into tech, paths, support teams etc and into airborne. However since I'm required to play with officers I'd try for 2x rifle as you said with mortar.
What sidaroth says about going LT vs OST is true. You should be going LT for HMG control and AAHT probably. CPT is just too slow and passive vs a faction that will out passive you. You're trying to beat OST at their own game basically, which isn't a great idea. Although paratroopers are very fun to use.
Isn't Captain tier supposed to counter Ostheer due to the fact that pack howitzer can counter statics positions?
I've been using a x2RE x2Rifle start for a long time and reached its limitation now. People understand that 4xgren or 4xvolks are > to 3xRM until Lieutenant hit the field and I barely see anything else atm. So imagine with only x2Rifle. it works vs slow players as mentioned JFJ but face a rusher and you'll be butt wiped in 5 minutes.
I'm actually back to classic x3rifles after doing almost exclusively x2rifles and feel the difference.
What's the strategy behind 2 Rifles and 2 REs?
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Isn't Captain tier supposed to counter Ostheer due to the fact that pack howitzer can counter statics positions?
What's the strategy behind 2 Rifles and 2 REs?
A lot of map control early game so the lieutenant come faster + fast IR squad or you can equip one RE with flamethrower and the second with zooks, you can have a faster mortar also. Then you can call Para squads etc...
You use the RE to cap everywhere and the Rifle to protect your cutoff early game. That's a strat that work well vs classic Ostheer or OKW start but vs someone who spam 4 volks or 4 gren and rush your cutoff, that's super hard to counter.
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Isn't Captain tier supposed to counter Ostheer due to the fact that pack howitzer can counter statics positions?
Theoredically yes if your OST opponet builds into that. But if your OST opponet sees your CPT and decides "Hey no 50cals! Spam Grenadier time with G43s!" You basically just get run over because of how much OST can out blob you with their low initial cost of grens combined with the power spike and mobility of G43s. The mobility of the G43s keeps the howitzer fairly underwhelming.
But yes, you could get away with howitzer, even 2x howitzer if your OST opponet is pulling out LMG42s or heavy HMG42 play. Otherwise LT is better since AAHT just dumps on heavy gren play and can crush single 222 +Flametrack.
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That's right, without the LT and .50s you'll just get outblobbed by the enemy, without that power spike and your HMG the enemy will just sit on your cutoff.
Well that’s the idea behind going airborne. That way I can get a .50 at 2cp especially if I skip the third rifle in this case.
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Well that’s the idea behind going airborne. That way I can get a .50 at 2cp especially if I skip the third rifle in this case.
Well, I prefer going Recon Support, so I have to go LT.
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What I hate about USF design is the outrageous amount of infantry you're forced to play with. So much infantry that you cannot incoorportate elite infantry into the build.
In a perfect world I'd drop the free officers and go 3 rifles into tech, paths, support teams etc and into airborne. However since I'm required to play with officers I'd try for 2x rifle as you said with mortar.
What sidaroth says about going LT vs OST is true. You should be going LT for HMG control and AAHT probably. CPT is just too slow and passive vs a faction that will out passive you. You're trying to beat OST at their own game basically, which isn't a great idea. Although paratroopers are very fun to use.
Yes you are forced to rely on 3-4 Riflemen sqauds which have a fairly high cost and pop count and are mediocre units at best.
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It's much easier to survive with Pathfinders until you get Paratroopers now, just double upgrade a tier for the CPs, you can go Captain and drop the MG to man it with Pathfinders for selfspotting more easily now too.
Having paths come at 0cp makes this strat a lot more viable now I think. Hyped that I’ll be around for the weekend to try it out lol.
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Having paths come at 0cp makes this strat a lot more viable now I think. Hyped that I’ll be around for the weekend to try it out lol.
Self-spotting takes away the biggest weakness of the .50 cal, the small arc, makes it amazing at supporting attacks.
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Yes you are forced to rely on 3-4 Riflemen sqauds which have a fairly high cost and pop count and are mediocre units at best.
vetted riflemen are the standard infantry with the best recieved accuracy modifiers bar none! They also have easy non doctrinal acess two double lmgs and have a better than average moving accuracy.
While it's true that they often underperform for their cost in the early game, it is certainly not the case once they get into the mid- and late game.
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