I imagine it's a rare occurrence for two TDs to stand and take pot shots at each other, and so marginal damage ups can help if say there's another source of damage (shrek, rak, PTRS, tank, arty, whatever).
But then I'm thinking team games and not 1v1.
Countering JP4/Ele
20 Oct 2018, 18:27 PM
#41
Posts: 607
20 Oct 2018, 19:32 PM
#42
Posts: 3053
Just saying JP4 "first strike" is a boost in damage of +40 with additional pen. The pen is useful because the JP4 lacks pen, but the damage is essentially useless unless you couple it with a 120 damage source, which is a puma shell or a shreck. Getting either of those as OKW is not very wise. I would've taken +5% accuracy at vet 5 over +40 damage. The damage is just garbage.
Doesn't the firefly get the same bonus with veterancy? Or does it add more? Either way, it is kinda useless as a bonus. Agreed that accuracy would be better.
20 Oct 2018, 19:55 PM
#43
Posts: 4183 | Subs: 4
Doesn't the firefly get the same bonus with veterancy? Or does it add more? Either way, it is kinda useless as a bonus. Agreed that accuracy would be better.
No, the firefly gets +40 damage to its shells at vet 3. However the firefly starts at 200 damage a shell and goes up to 240 at vet 3 which not only makes it good vs 800HP+ tanks to start with but can 3 shot standard 640HP mediums at vet 3.
The JP4s "first strike" damage bonus only works when it enters combat (and maybe is required to be cloaked?). So you get a 200 damage shot on shot #1, then 160 damage shells for the next 3 for example if you're shooting at a 640HP medium. So the extra 40 damage doesn't do anything; it still requires 4 shots to kill 640HP mediums, but boosts total damage to 680 over 4 shots. There isn't a single armor piece at 680HP in the game.
20 Oct 2018, 21:14 PM
#44
Posts: 1660
No, the firefly gets +40 damage to its shells at vet 3. However the firefly starts at 200 damage a shell and goes up to 240 at vet 3 which not only makes it good vs 800HP+ tanks to start with but can 3 shot standard 640HP mediums at vet 3.
The JP4s "first strike" damage bonus only works when it enters combat (and maybe is required to be cloaked?). So you get a 200 damage shot on shot #1, then 160 damage shells for the next 3 for example if you're shooting at a 640HP medium. So the extra 40 damage doesn't do anything; it still requires 4 shots to kill 640HP mediums, but boosts total damage to 680 over 4 shots. There isn't a single armor piece at 680HP in the game.
Sad how lazy the balance team has been in implementing several changes.
20 Oct 2018, 22:21 PM
#45
Posts: 3053
No, the firefly gets +40 damage to its shells at vet 3. However the firefly starts at 200 damage a shell and goes up to 240 at vet 3 which not only makes it good vs 800HP+ tanks to start with but can 3 shot standard 640HP mediums at vet 3.
The JP4s "first strike" damage bonus only works when it enters combat (and maybe is required to be cloaked?). So you get a 200 damage shot on shot #1, then 160 damage shells for the next 3 for example if you're shooting at a 640HP medium. So the extra 40 damage doesn't do anything; it still requires 4 shots to kill 640HP mediums, but boosts total damage to 680 over 4 shots. There isn't a single armor piece at 680HP in the game.
Oh right I forgot it started at 200 damage. Much more useful.
JP first strike should probably just get changed to accuracy then.
And yeah, as far as I know the first strike bonus only triggers out of camo.
22 Oct 2018, 19:48 PM
#46
Posts: 1484
AT guns and Guards like Donnie mention.
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