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russian armor

Hull Down Effects?

21 Sep 2013, 03:20 AM
#1
avatar of Con!

Posts: 299

Any buddy have the stats on what putting a tank in hull down does to it's stats?
21 Sep 2013, 13:18 PM
#2
avatar of rofltehcat

Posts: 604

I'd like to know that, too.
I looked inside the game files but couldn't find anything.
21 Sep 2013, 14:01 PM
#3
avatar of Lichtbringer

Posts: 476

Oh, that was really good hidden, I think in the files there isn't a general "ability" but you have to look for every tank (they still get the same boni I think).

I will look it up again, wait a minute :D
21 Sep 2013, 14:21 PM
#4
avatar of Lichtbringer

Posts: 476

Ok, every german tank:
before the Patch (outdated):


After the new Patch!
If I read it correctly, the new boni are:

Range: x1.25
Received damage: x0.75
Reload time: x0.8

------------------------------------------------------------------------------------
x2 sight radius modifier. (multiplication) Spottingscope
EDIT: The following are Firststrikeboni out of camo:

-----------------------------------------------------------------------------------

If someone wants to look for himself search in the whole folder for: Ostwind Hulldown, and take "ostwind_flak_panzer_mp" , and search for "value".

From using it in a game I noticed a Ostwind can take a Zis headon with hulldown if he is in range^^

Another interesting note is that this boni don't affect the Ostwind as much as a P4 because of the reload modifier. The Ostwind shoots 6 times and then reloads, and only this reload is shorter. Other Tanks reload after every shot. Also the accuracy seems a bit useless on the Ostwind because of its huge aoe.
21 Sep 2013, 15:18 PM
#5
avatar of undostrescuatro

Posts: 525

HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLYYYY 37.5% damage reduction!

i see why i locked the middle of a map when i had 3 tanks hulled


also out of curiosity. does the bunker provides bonuses too??
21 Sep 2013, 16:20 PM
#6
avatar of rofltehcat

Posts: 604

Seriously? I had expected the boni to be much lower. This sounds ridiculous.
Especially all those offensive boni...
I really need to toy around with it a little.

Thanks!
21 Sep 2013, 16:29 PM
#7
avatar of undostrescuatro

Posts: 525

well in my ignorance i assume if the calculation is a simple multiplication then it is a big damage reduction. and no wonder i had the commander tank on hull down too. it also helped. i would recomend this to be used with the smoke commanders. so if your tank is getting out ranged. you pop smoke and retreat. and get a pak to avoid su sniping your tanks.
21 Sep 2013, 17:28 PM
#8
avatar of Lichtbringer

Posts: 476

Edited my first post about the last 3 modifiers. Sorry^^

23 Sep 2013, 07:59 AM
#9
avatar of BartonPL

Posts: 2807 | Subs: 6

well, but hulldown works perfect for Panthers, all other tanks can be easily killed when in hulldown mode
23 Sep 2013, 10:52 AM
#10
avatar of Lichtbringer

Posts: 476

Why that Barton? The Panther still gets outranged by Su85s, I don't see much diffrence to the other Tanks in Hulldown.
23 Sep 2013, 16:01 PM
#11
avatar of rofltehcat

Posts: 604

Just noticed something while looking something else up:
Light vehicles (222, 251, didn't check all) seem to have a received damage modifier for this ability of 0.75, so it isn't as effective with them as with tanks.

And Soviet vehicles seem to get a received damage modifier of 3 for this ability. Now I don't know if you can actually use it on captured Soviet vehicles but they at least seem to have the ability to leave dug in state.
Either way, receiving triple damage because you are dug in doesn't make sense. A possible bug?
23 Sep 2013, 16:28 PM
#12
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

I don think you can actually hull down light vehicles.
Not totally sure
23 Sep 2013, 19:01 PM
#13
avatar of Lichtbringer

Posts: 476

^You are right, you can't hulldown light vehicles. (Or arty :D)
23 Sep 2013, 19:19 PM
#14
avatar of rofltehcat

Posts: 604

For trivia reasons it is still kinda interesting, I think :P
Maybe they were considered but then they scrapped it because light vehicles need to be mobile anyways and it'd probably have taken a graphics designer to make the whole hulled down thing with sandbags flying everywhere when they are hit.

I still don't understand why the Soviet tanks have a received damage multiplier of 3, though. I guess they can't be hulled down anyways but why make them take additional damage should anyone ever manage to do it?
25 Sep 2013, 09:12 AM
#15
avatar of rofltehcat

Posts: 604

So what are the modifiers of the reworked ability? Were the old ones replaced or just a few things changed?
I don't have time to unpack the files and check for myself at the moment but I still want to know :(
27 Sep 2013, 13:56 PM
#16
avatar of TensaiOni

Posts: 198

If I read it correctly, the new boni are:

Range: x1.25
Received damage: x0.75
Reload time: x0.8
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