Hull Down Effects?
Posts: 299
Posts: 604
I looked inside the game files but couldn't find anything.
Posts: 476
I will look it up again, wait a minute
Posts: 476
before the Patch (outdated):
After the new Patch!
If I read it correctly, the new boni are:
Range: x1.25
Received damage: x0.75
Reload time: x0.8
------------------------------------------------------------------------------------
x2 sight radius modifier. (multiplication) Spottingscope
EDIT: The following are Firststrikeboni out of camo:
-----------------------------------------------------------------------------------
If someone wants to look for himself search in the whole folder for: Ostwind Hulldown, and take "ostwind_flak_panzer_mp" , and search for "value".
From using it in a game I noticed a Ostwind can take a Zis headon with hulldown if he is in range^^
Another interesting note is that this boni don't affect the Ostwind as much as a P4 because of the reload modifier. The Ostwind shoots 6 times and then reloads, and only this reload is shorter. Other Tanks reload after every shot. Also the accuracy seems a bit useless on the Ostwind because of its huge aoe.
Posts: 525
i see why i locked the middle of a map when i had 3 tanks hulled
also out of curiosity. does the bunker provides bonuses too??
Posts: 604
Especially all those offensive boni...
I really need to toy around with it a little.
Thanks!
Posts: 525
Posts: 476
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Posts: 476
Posts: 604
Light vehicles (222, 251, didn't check all) seem to have a received damage modifier for this ability of 0.75, so it isn't as effective with them as with tanks.
And Soviet vehicles seem to get a received damage modifier of 3 for this ability. Now I don't know if you can actually use it on captured Soviet vehicles but they at least seem to have the ability to leave dug in state.
Either way, receiving triple damage because you are dug in doesn't make sense. A possible bug?
Posts: 2181
Not totally sure
Posts: 476
Posts: 604
Maybe they were considered but then they scrapped it because light vehicles need to be mobile anyways and it'd probably have taken a graphics designer to make the whole hulled down thing with sandbags flying everywhere when they are hit.
I still don't understand why the Soviet tanks have a received damage multiplier of 3, though. I guess they can't be hulled down anyways but why make them take additional damage should anyone ever manage to do it?
Posts: 604
I don't have time to unpack the files and check for myself at the moment but I still want to know
Posts: 198
Range: x1.25
Received damage: x0.75
Reload time: x0.8
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