1vs1 Removing map from automatch
11 Aug 2018, 07:10 AM
#101
![avatar of CODGUY](/uploads/avatar/26470.png?updated=1564776360)
Posts: 888
Please for the love of God get rid of Semoskiy Winter. You did good by getting rid of the summer map now finish the job and get rid of the last remaining cancer that is the winter version.
11 Aug 2018, 15:43 PM
#102
![avatar of ZombiFrancis](/images/no_av.png)
Posts: 2742
Semois was an excellently balanced map for a specific reason:
Isolated +10 fuel adjacent to base.
CoH2 doesn't have the territory points that made Semois (or Langres for that matter) actually work. Angoville, even, has struggled with CoH2's territory system.
The efforts being put in to try and make the CoH1-era maps are admirable, but I don't think capable of bearing fruit.
Isolated +10 fuel adjacent to base.
CoH2 doesn't have the territory points that made Semois (or Langres for that matter) actually work. Angoville, even, has struggled with CoH2's territory system.
The efforts being put in to try and make the CoH1-era maps are admirable, but I don't think capable of bearing fruit.
11 Aug 2018, 16:55 PM
#103
![avatar of WhiteFlash](/uploads/avatar/26.jpg?updated=1373591612)
![Senior Mapmaker Badge](/images/badges/badge_SENIOR_MAPMAKER.png)
![Benefactor 1](/images/badges/crowdfunding/benefactor_1.png)
Posts: 1295 | Subs: 1
Semois was an excellently balanced map for a specific reason:
Isolated +10 fuel adjacent to base.
CoH2 doesn't have the territory points that made Semois (or Langres for that matter) actually work. Angoville, even, has struggled with CoH2's territory system.
The efforts being put in to try and make the CoH1-era maps are admirable, but I don't think capable of bearing fruit.
+1
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