Angermünde
30 Jun 2018, 23:25 PM
#1
Posts: 5441 | Subs: 36
Capiqua and me reworked this map. Will post next days the changes and steam link
1 Jul 2018, 02:54 AM
#2
Posts: 2145 | Subs: 2
Capiqua and me reworked this map. Will post next days the changes and steam link
Awwww. And I as hoping it would be deleted forever
But can't wait to see what you guys did to fix it.
14 Jul 2018, 09:16 AM
#3
Posts: 5441 | Subs: 36
(6) Argenmuende
1#.
2#.
3#.
4#.
5#.
Point 13 will get small changed again, and also this
https://prnt.sc/k4dxtl
19 Jul 2018, 15:34 PM
#4
Posts: 2145 | Subs: 2
I think the main problem I have with this map is the base positioning.
Example
The South base fights well to the north and then to the east towards the enemy bases. If the mid player is not doing well, you will retreat right thru the middle of the map.
Same with the center position. You push thru the mid and retreat thru the south and get rekt.
You are punished for pushing too far which means:
- You are rewarded to just camp. Make MGs and chuck rocks.
- artillery pieces have no threat of being pushed.
The base locations need to be adjusted but that would require some point changes as well. TP by the base would be moved and the fuel should be swapped with another point.
I am also not a fan of the wonky unit movement through the narrow cluttered center lanes. But that is what makes it Angermuende I guess
Example
The South base fights well to the north and then to the east towards the enemy bases. If the mid player is not doing well, you will retreat right thru the middle of the map.
Same with the center position. You push thru the mid and retreat thru the south and get rekt.
You are punished for pushing too far which means:
- You are rewarded to just camp. Make MGs and chuck rocks.
- artillery pieces have no threat of being pushed.
The base locations need to be adjusted but that would require some point changes as well. TP by the base would be moved and the fuel should be swapped with another point.
I am also not a fan of the wonky unit movement through the narrow cluttered center lanes. But that is what makes it Angermuende I guess
26 Jul 2018, 18:45 PM
#5
Posts: 3032 | Subs: 3
I am really glad about these changes. Right now it is super unfair for the north player cuz you cannot really flank the VP cuz of this wooden wall. I always wondered why this wall even existed. And the houses are completely in favor of the south player as well (on this part of the map). It is way easier to hold the VP from south
3 Aug 2018, 08:18 AM
#6
Posts: 5441 | Subs: 36
green.
15 Aug 2018, 18:28 PM
#7
Posts: 2145 | Subs: 2
I just came across this post: Angermunde south spawn issue
Hopefully it was fixed from your 1st post about moving the base positions around.
Hopefully it was fixed from your 1st post about moving the base positions around.
15 Aug 2018, 21:32 PM
#8
Posts: 5441 | Subs: 36
I just came across this post: Angermunde south spawn issue
Hopefully it was fixed from your 1st post about moving the base positions around.
Indeed it was. Tested with 3 USA bases
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