ROSBONESKAYA version 3 has been posted.
1. Before/After LEFT side of map.
- Removed a house. Reoriented another house.
- Changed VP/point layout.
- Added sight blockers to limit house domination.
- Cleaned up left side pathing.
- Added flanks and green cover between buildings.
2. Before/After RIGHT side of map.
- Changed VP/point layout.
- Added sight blockers to limit house domination.
- Added green cover south of fuel to mirror right side.
- Added flanks and green cover between buildings.
3. Before / After point layout.
- Removed large mid VP territory for Major aboose!
- Mirrored North/South central cutoff.
- Added quick-connect / cutoff in corners to cut fuel and bypass fighting into a garrison.
4. RED COVER road.
- Settled on this line. Makes the most sense visually. Allows for cross map attacks. Bases still need to cross red cover to exit on one side (closest fuel). Yellow cover added in mid in important crossing locations.
OVERALL FEEL
The map should play more Yin/Yang now. South could push left and fortify their side of the red cover. This is good since 3 of the 5 TP are left. However the important buildings are closer if South pushed right. The sight blockers and red cover are setup for SE and NW fighting.
With all of the sight blockers you could attack all game and do well. Push buildings with flames/grenades/mortars etc. Or being passive and capping points would work well also, especially using the corner cutoffs.
The dominant houses overlook the fuels. Their sight is limited to just the fuels. Other points around them can be taken if you approach behind sight blockers.