Suppression modifier applied to suppressed targets from 0.5 to 1
What does this mean? It's from the changes to MG42.
Suppression modifier?
12 Sep 2013, 18:50 PM
#1
Posts: 62
12 Sep 2013, 19:21 PM
#2
Posts: 604
Before, it only did 50% of its old (high) suppression value against squads that were already suppressed. Now it does 100% of its new (low) suppression value against targets that are already suppressed.
So it should probably still take around the same amount of bursts to push an already suppressed squad into pinned state. Without this change the MG probably would never pin anything.
So it should probably still take around the same amount of bursts to push an already suppressed squad into pinned state. Without this change the MG probably would never pin anything.
12 Sep 2013, 19:39 PM
#3
17
Posts: 2838 | Subs: 3
So it should probably still take around the same amount of bursts to push an already suppressed squad into pinned state. Without this change the MG probably would never pin anything.
+1 The devs said something to this effect in the cast that came with the patch notes. So, it is harder to suppress squads, but once they are suppressed and keep taking fire, they will become pinned just as quickly.
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