A few things I would change.
Thanks for the feedback
Funny that, when starting with the map, I was actually concerned that it would turn out too OH favored due to the long lines of sight. But then again, the final map did undergo a lot of changes, so...
I actually updated the map already from the feedback I gathered from streams (see below).
Just to make discussion easier, I'll use these tags for the points:
Regarding your points:
Cut-off A': So, the problem are units hiding in the green circle? I don't see a problem with moving the capping circle, but I'm not sure that helps much, really. Btw., wouldn't attacking from the Eastern gap (with the trough) be a good idea then?
In the new version, I replaced the bushes between your black arrows with something non-sightblocking (see below), so the Northern team has a better visibility towards that point. I could move the trees NW of the green circle a bit further W to make hiding harder and less efficient.
Cut-offs B/B': Ok, I don't feel strongly about those, so if the consensus is that they should loose their cut-off-ishness, that's ok. That said, I checked a lot of games on stream and while it happens that the opposing team attacks that point, it is almost always taken back rather quickly due to the proximity to the base (ok, unless there is a huge skill gap).
What the idea about this point is, that it gives some more incentive to not ignore the center of the map really, so...
Regarding your last point: I decluttered the edges of the map somewhat (in particular in the W); I can check if I can move stuff a little around in the East as well (well, I guess that would be mostly the flags...)
I'd be happy if you check out
the new version in workshop.
To summarize the changes:
Most fundamental changes are around Brönkshof, which several players said is a bit cluttered in the current version:
This way the northern team actually has a longer line of sight towards the fuel point (somewhat more similar for the southern team towards the eastern fuel point).
Further changes:
You'd think this helps?