Semoisky
31 Aug 2013, 20:12 PM
#1

Posts: 59
I don't like the map. The fuels not being close to the base gives zero reason for me to care aboutt the two sector points next to my base because they do not connect shit. Fuel points in the normal vCOH position would allow for more focus on other parts of the maps and battles would still occur near the current one for the cutoff sector (munitions). Just my thoughts.
31 Aug 2013, 20:17 PM
#2

Posts: 76

31 Aug 2013, 20:19 PM
#3

Posts: 59
your point?
31 Aug 2013, 20:35 PM
#4


Posts: 1006
they are very secure points so I use them to add a fuel cache maybe even 2 of them, so its important to go check if ur enemy did the same.
31 Aug 2013, 20:43 PM
#5

Posts: 299
They connect the opposite fuel which other wise can only be connected if you get the others sides cutoff, plus they give you 10 muni and 6 fuel a minute.
31 Aug 2013, 20:44 PM
#6

Posts: 59
my point is that moving the fuel points back to the original spot will reemphasize harassment of that side of the map more. The areas with the fuel now is already important because of the munitions cutoff. It would open up the map more.
31 Aug 2013, 20:55 PM
#7

Posts: 396
The map is bad but it's because of the way the game works with houses and the absolutely ridiculous bushes acting as choke points. Also people just spam finished and unfinished barbwire and it literally breaks the game paths. The map is more of a lame mouse trap
4 Sep 2013, 00:15 AM
#8

Posts: 60
My teammate and I unchecked this map for 2v2 after two games of being overrun shortly after capping our fuel.
The map does not have the capacity for four players.
The map does not have the capacity for four players.
4 Sep 2013, 00:24 AM
#9

Posts: 79
it is a horrible map for coh2. I would not feel sorry if it left for good.
2v2 - just an mg and mortar shtfight until tanks come then dead
1v1 - germans win, i dont even bother on this map. In game i say sorry, and leave. And yes i have it unchecked, but for some reason still puts me on that map.
2v2 - just an mg and mortar shtfight until tanks come then dead
1v1 - germans win, i dont even bother on this map. In game i say sorry, and leave. And yes i have it unchecked, but for some reason still puts me on that map.
4 Sep 2013, 01:49 AM
#10

Posts: 337
I actually think it favors Soviets because of the sheer number of houses.
4 Sep 2013, 02:30 AM
#11

Posts: 522
It's a good map but they honestly need to fix the bushes. It's almost map breaking those bushes...
4 Sep 2013, 03:40 AM
#12

Posts: 409
I actually think it favors Soviets because of the sheer number of houses.
The houses in the middle are a huge problem for both sides, but I see your point - Ostheer has a really hard time clearing houses if Soviets manage to take a bunch of them, unless lucky insta-collapse explosion.
The house at the bottom fuel point is especially unfair as the north player can easily rush for it and/or wire off the chokepoints.
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Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Today, 04:29 AM
Today, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Today, 04:07 AM
Today, 04:07 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Today, 03:59 AM
Today, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Today, 03:54 AM
Today, 03:54 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
Last Thursday, 10:49 AM

Last Thursday, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
05 Mar 2025, 20:27 PM

05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
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