Login

russian armor

Semoisky

31 Aug 2013, 20:12 PM
#1
avatar of Cann0nBall

Posts: 59

I don't like the map. The fuels not being close to the base gives zero reason for me to care aboutt the two sector points next to my base because they do not connect shit. Fuel points in the normal vCOH position would allow for more focus on other parts of the maps and battles would still occur near the current one for the cutoff sector (munitions). Just my thoughts.
VRL
31 Aug 2013, 20:17 PM
#2
31 Aug 2013, 20:19 PM
#3
avatar of Cann0nBall

Posts: 59

31 Aug 2013, 20:35 PM
#4
avatar of Z3r07
Donator 11

Posts: 1006

they are very secure points so I use them to add a fuel cache maybe even 2 of them, so its important to go check if ur enemy did the same.
31 Aug 2013, 20:43 PM
#5
avatar of Con!

Posts: 299

They connect the opposite fuel which other wise can only be connected if you get the others sides cutoff, plus they give you 10 muni and 6 fuel a minute.
31 Aug 2013, 20:44 PM
#6
avatar of Cann0nBall

Posts: 59

my point is that moving the fuel points back to the original spot will reemphasize harassment of that side of the map more. The areas with the fuel now is already important because of the munitions cutoff. It would open up the map more.
31 Aug 2013, 20:55 PM
#7
avatar of The Dave

Posts: 396

The map is bad but it's because of the way the game works with houses and the absolutely ridiculous bushes acting as choke points. Also people just spam finished and unfinished barbwire and it literally breaks the game paths. The map is more of a lame mouse trap
4 Sep 2013, 00:15 AM
#8
avatar of Chevrolet

Posts: 60

My teammate and I unchecked this map for 2v2 after two games of being overrun shortly after capping our fuel.

The map does not have the capacity for four players.
4 Sep 2013, 00:24 AM
#9
avatar of H_Stickeye

Posts: 79

it is a horrible map for coh2. I would not feel sorry if it left for good.

2v2 - just an mg and mortar shtfight until tanks come then dead
1v1 - germans win, i dont even bother on this map. In game i say sorry, and leave. And yes i have it unchecked, but for some reason still puts me on that map.
4 Sep 2013, 01:49 AM
#10
avatar of link0

Posts: 337

I actually think it favors Soviets because of the sheer number of houses.
4 Sep 2013, 02:30 AM
#11
avatar of S73v0

Posts: 522

It's a good map but they honestly need to fix the bushes. It's almost map breaking those bushes...
4 Sep 2013, 03:40 AM
#12
avatar of JohanSchwarz

Posts: 409

jump backJump back to quoted post4 Sep 2013, 01:49 AMlink0
I actually think it favors Soviets because of the sheer number of houses.


The houses in the middle are a huge problem for both sides, but I see your point - Ostheer has a really hard time clearing houses if Soviets manage to take a bunch of them, unless lucky insta-collapse explosion.

The house at the bottom fuel point is especially unfair as the north player can easily rush for it and/or wire off the chokepoints.
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

817 users are online: 1 member and 816 guests
samudrabet808
0 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49087
Welcome our newest member, samudrabet808
Most online: 2043 users on 29 Oct 2023, 01:04 AM