Login

russian armor

What happened to the Original CoH Dev Team?

25 Jan 2013, 13:33 PM
#21
avatar of Eupolemos
Donator 33

Posts: 368

What makes a team successful in an effort that is really art? Imo a small team with an idea that works, and then have other people follow.

Having an idea "live" in an organization is a very difficult thing. Refining it (OF) even more so. Very few people have a common idea or theory of what an idea actually is (I really like Max Boisot theory here), making sure it "keeps on going" is something even fewer understand.

It doesn't take the loss of many of these people with "THE" idea before the idea is unable to stay alive, and then the idea no longer governs the organization, but the organizations governs the idea. That's when the shit hits the fan.

OF was imo an impossible job, if the goal was to add something as elegant as vCoH. But killing cutoffs and flanks with Brits was mind-boggling wrong, and "soft armor" PE another degenerative decision - CoH's very innovations were disowned.

Whoever was in charge of putting the right people in charge failed on a massive scale with OF. But that doesn't mean that good stuff like vCoH couldn't happen again. Duffy's still there, from articles I get the impression he's one of the "true CoH" guys.

/wot
1 user is browsing this thread: 1 guest

Livestreams

United States 134
United States 13
Russian Federation 128
Germany 1
Russian Federation 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

755 users are online: 755 guests
3 posts in the last 24h
13 posts in the last week
32 posts in the last month
Registered members: 50069
Welcome our newest member, king88reisen
Most online: 2043 users on 29 Oct 2023, 01:04 AM