Can they also activate a force shield and teleport away if they don't want to be destroyed?
No, but they can lift off and build a big cannon on top with huge splash damage.
Posts: 644
Can they also activate a force shield and teleport away if they don't want to be destroyed?
Posts: 3293
Posts: 1944 | Subs: 2
Posts: 2072 | Subs: 1
It would be nice if it we could get some different color grading, all non winter maps are orange :/
Posts: 838
Posts: 75
Posts: 317
I'm gonna be a debbie downer and say that while more maps is great and all, I kind of feel disappointed in just reskins of old vCoH maps. How about making some new classics rather than shopping in old ones? It gives the impression the map design creativity was all spent on the original. I'd rather see CoH2 forge a path of its own rather than rely on nostalgia for its predecessor.
Posts: 173
-1
Posts: 139
I am very excited I already imagined before Coh2 was out, I imagined eventually they add old maps and factions in the updated engined along side the new stuff and to me its just more epic COH the more the better. Looks like my imagination is proving correct so far
Posts: 2779
Posts: 2072 | Subs: 1
Here you go:
Now let us have some variation.
Posts: 23
Posts: 182
And what about Rails&Metal and Duclair ??
Remake old maps is a rly good thing from relic!
Posts: 2181
I'm sure those will follow, but for now coh2 lacks good 1v1 maps more than it does 2v2s.
40 | |||||
29 | |||||
13 | |||||
2 | |||||
1 | |||||
219 | |||||
37 | |||||
26 | |||||
2 | |||||
1 |