Is OKW a early game advantage faction? And is British army a mid-late game advantage faction?
Is OKW a early game advantage faction?
30 May 2018, 08:56 AM
#1
Posts: 43
30 May 2018, 11:12 AM
#2
Posts: 2458 | Subs: 1
Yes OKW has a advantage in early game. Brits are average at best at any stage of the game.
18 Jul 2018, 02:18 AM
#3
Posts: 888
They have advantages in almost every stage.
19 Jul 2018, 17:34 PM
#4
Posts: 5
I think they are pretty strong in the beginning especially if they can concentrate on 1 front.
I think in team games they do shine the most in the early and mid game.
I think in team games they do shine the most in the early and mid game.
19 Jul 2018, 21:51 PM
#5
Posts: 3260
OKW's starting unit is a 300MP infantry squad which gives them a boost right off the bat, and they can rapidly build up a powerful infantry core giving them a strong advantage early on. The Kubelwagen also allows them to apply that early infantry strength to the attack without sacrificing capping.
However, they're very reliant on capitalising on that early strength. Their T0 infantry gets outscaled later on and their support weapons are lackluster compared to other factions: if your teching stalls as OKW and you don't get a good set of vehicles out you end up in a very bad spot.
However, they're very reliant on capitalising on that early strength. Their T0 infantry gets outscaled later on and their support weapons are lackluster compared to other factions: if your teching stalls as OKW and you don't get a good set of vehicles out you end up in a very bad spot.
14 Aug 2018, 18:26 PM
#6
Posts: 264
As Lago stated, the 300 MP sturmpioneer squad is a big deal, you can easily fudge that up and not use it to your advantage. If you end up losing it or getting beat up it becomes a very expensive unit and the game will be a bit uphill from there. You need to exploit your sturms ability, and you need to know what is, and what isn't a good fight.
OKW is a very early game pressure faction because until you tech all you can make is Volks and Sturms really, and you don't want to spam sturms. So you see 4 volks, which means they can flank MG's and attack weapon crews easily. It's like when USF just spams Riflemen, Soviets Cons/Penals or Grens for Wehr. I find a lot of games are heavily infantry based right now, it's a liability to bring out an MG early game.
OKW is a very early game pressure faction because until you tech all you can make is Volks and Sturms really, and you don't want to spam sturms. So you see 4 volks, which means they can flank MG's and attack weapon crews easily. It's like when USF just spams Riflemen, Soviets Cons/Penals or Grens for Wehr. I find a lot of games are heavily infantry based right now, it's a liability to bring out an MG early game.
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