Spring ninjas - SBP Error & Bug Reporting
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What would a Relic patch be without a few fun surprises?
Soviets:
Guard squad require 3 cps (will be shown as 2cps in commander selection menus and tooltips, but you will not be able to call the squad in at 2cps)
Guard and Penal PTRS lost their extra 13 damage they were doing against buildings, so their DPS against buildings is nearly halved. Conscript PTRS still has it.
USF:
Jackson far range was moved from 60 to 55, very slightly nerfing pen and accuracy for ranges 30-59
Pack Howitzer Heat Barrage damage per round from 160 to 120, aoe near from 1 to 0.85
USF 81mm barrage angle scatter increased from 9 to 10 and distance scatter max from 8 to 9
USF 81mm auto-attack distance scatter ratio from 0.08 to 0.0875
Recon Company Raid Tactics ability will now last forever, giving all infantry units +7 vision for the rest of the match. Vehicles will lose their capping ability after 45 seconds of being manned, but decrewing and recrewing will give it back again.
Brits:
Universal Carrier front armor is actually 8 instead of 7 like in notes, rear armor is 4.1 correctly
Vickers K got an accuracy nerf like bren gun but still 60 muni
Bren gun mid range not changed.
Patchers forgot to change the weapon checked for sapper double LMG limitation so now they can equip two brens from racks again.
OKW:
Panther and Panzer IV also got a 50% accuracy increase on one of their MGs against snipers as the same MG is used on them as on the Luchs
Volksgrenadiers get autoheal at vet 4 instead of vet 5 (Was this already in the previous patch? Mod tools tell me no, but some people tell me yes)
Valiant Assault recharge time from 60 to 120 seconds
Volksgrenadier flame nades require you to have bought an SWS, doesn't need to be setup
Ost:
Ostwind on hulldown also lost it's -50% cooldown in addition to the reload removal that affects other vehicles
I'd like to add something if this hasn't been discovered already. In their original notes from one month ago, they stated that medkits would "heal all squads in a radius around the squad that picks up the medkit" (posted here, check "General Changes": https://community.companyofheroes.com/discussion/244965/spring-update-balance-preview-changelog ).
That change was later removed in their final version, but it's still there in the game. I took some video of it here:
M3 Halftrack (USF Mechanized Company): https://youtu.be/-crQgJvZcxo
Sturmpioneers: https://youtu.be/2DU9k7SuGek
Not being able to lay demos with any of my engies. Has anyone being able to? maybe buying any upgrades bugs the ability
Thx.
I guess the For mother Rusian change got in too? Had no time to test it yesterday.
And to make something clear. The balance team could not test the last version. There was no final mod.
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USF:
Pack Howitzer Heat Barrage damage per round from 160 to 120, aoe near from 1 to 0.85
Judging from this, if one was to try out the newly improved pack howitzer, would the recommendation be to always use the normal barrage since it has better aoe damage than the heat barrage? Judging from a game and the reduction of near distance and reduction of the damage, I'd guess it should be worse than the normal barrage, is it?
The pack howie barrage seems quite decent now.
Posts: 76
i like how pack howie got nerfed despite no one ever used it xD
Yep very odd. Its the same for "hull down" it's just a worse spotting scope now.
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brens are 45 played just now
Just like the patch notes say.
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I've been reported that brens cost 60 from Forward Assembly.
[/quote]
Convenience stores always have a mark up
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My greatest fears confirmed.
If they don't patch the game by GCS you could always play the qualifiers on the old DBP preview.
https://steamcommunity.com/sharedfiles/filedetails/?id=1188134341&searchtext=december+balance
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If they don't patch the game by GCS you could always play the qualifiers on the old DBP preview.
https://steamcommunity.com/sharedfiles/filedetails/?id=1188134341&searchtext=december+balance
Tho i think between dbp patch autoversion and 2.0 mod are differences or?
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Posts: 3260
Tho i think between dbp patch autoversion and 2.0 mod are differences or?
Fair point.
Next idea: beg someone who knows the mod tools to unofficially patch the patch if Relic doesn't patch the patch in time for GCS 2.
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If this patch is indeed as much of a disaster as it's turning out to be, as a last resort there may be a vote within the GCS2 team to push the qualification tournaments back by two weeks exactly. (not the live tournament that will always be 15/16 September).
This is not the case yet, and is an absolute emergency measure. However I am publicly saying that it is an option that could be considered depending communication from Relic today, more evidence that comes forth, and sentiment within the community.
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Its almost funny how this turned out.
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I aksed that many times but never got an answer. Why was were no offical preview mod? Why relic changed that proven concept?
Its almost funny how this turned out.
As i said in my first thread here. Not even the people from the balanceteam got a final mod to test sadly
If you wonder about 2/ 3 cpu guarde:
http://prntscr.com/jji0a7
Posts: 194
As i said in my first thread here. Not even the people from the balanceteam got a final mod to test sadly
If you wonder about 2/ 3 cpu guarde:
http://prntscr.com/jji0a7
Ok, but is there any statement from Relic, I mean after all we have a new community manager. And if I don't misunderstand his role completely he should be communicating things like that. I want to have some background to why certain things are left out others weren´t, and not just an ominous line "due to community feedback". The patch notes for the last patches did a way better job of communicating the intention.
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