Oh for sure the past two years has removed the BS from the game, it's also nerfed a lot in general also across the board.
It's not perfect it has its weaknesses but the game is certainly in a much better state. Let's hope they get chance to add some lethality in the right way in coming patches.
Remember when ...
17 May 2018, 10:34 AM
#21
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Posts: 2439 | Subs: 6
17 May 2018, 11:33 AM
#22
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Posts: 1217
Funny how OP only mentions Allied units...The Tiger Ace is still broken. You still get punished for keeping the unit alive.
Old tiger ace was probably the most broken unit in CoH history.
17 May 2018, 11:50 AM
#23
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Oh come on OP, you can do better. Why ignore the most game breaking issues, from both sides, and just mention petty things.
Some old post with some additions.
NOTABLE bug mention:
-Never forget #vetgate. Cause who cares about veterancy bonuses, so we break it even more when we try to fix it at first. It's not like we had a tournament or something.
-1 squad. +50 models of Rear Echelons.
-Superman bug aka Stacking bugs. Also Super Sherman. Or mega M42 AT gun, which would kill whatever, if it managed to pen.
-When destroying a medical crate, it would call artillery over that position.
-200 yards Vickers.
We have come a long way since release.
Some old post with some additions.
NOTABLE bug mention:
-Never forget #vetgate. Cause who cares about veterancy bonuses, so we break it even more when we try to fix it at first. It's not like we had a tournament or something.
-1 squad. +50 models of Rear Echelons.
-Superman bug aka Stacking bugs. Also Super Sherman. Or mega M42 AT gun, which would kill whatever, if it managed to pen.
-When destroying a medical crate, it would call artillery over that position.
-200 yards Vickers.
We have come a long way since release.
17 May 2018, 12:02 PM
#24
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You guys forget some of the most recent ones
stuka CAS instagbbing tanks and what they didn't kill gave engine criticals.
480 hp Jackson (I liked this btw, fun to use)
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480 hp Jackson (I liked this btw, fun to use)
17 May 2018, 13:49 PM
#25
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Posts: 138
Old CAS doctrine was cancer thinking back
4 minutes into the game fuel to muni button got pressed then the blob of 6-7 grenadiers all pulled MG42's out of their back pockets in unison.
like some sort of sick dance hall rendition
4 minutes into the game fuel to muni button got pressed then the blob of 6-7 grenadiers all pulled MG42's out of their back pockets in unison.
like some sort of sick dance hall rendition
17 May 2018, 17:34 PM
#26
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Posts: 5279
Tbh the game felt more balanced with vet gate... I think there's too much durability afforded with vet. Obviously vet gate was a problem but maybe vet as a whole is a smidgen too much...
17 May 2018, 18:06 PM
#27
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Posts: 728
LIEGFEST
CAS COMMANDER I loved that one where you were basicly playing against commander abilitys the entire game and couldnt do anything about it.
CAS COMMANDER I loved that one where you were basicly playing against commander abilitys the entire game and couldnt do anything about it.
17 May 2018, 18:10 PM
#28
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Posts: 728
When okw could call sector arty in your base when it was more potent then and would destroy USFs entire base structures
When stuka nuclear bomb could be called in to your base
When stuka nuclear bomb could be called in to your base
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