Flamethrower to engineer regiment
Posts: 563
I am intrested to know what people think about it, is it gonna make this commander more viable. I at least see myself using it lot ore with flamethrower
Posts: 3260
Posts: 17914 | Subs: 8
I have penal assault kit testing flashback.
What can go wrong?
Posts: 3260
5 man, durable flamethrower squad with CQC weapon profile hmmm......
I have penal assault kit testing flashback.
What can go wrong?
It's not a new ability. It's been in the game since 2016.
Posts: 17914 | Subs: 8
It's not a new ability. It's been in the game since 2016.
While that is true, its also on a commander which already is very mp heavy and got better muni spending options with commandos and land mattress.
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Posts: 1890 | Subs: 1
Posts: 563
Well, it's better than Stand Fast, which was pretty useless after both it and emplacements were nerfed into more or less obscurity. I still think if you really want Flamers people are going to continue going for Mobile Assault so it's pretty much "whatever" (unless you feel like trolling with AVRE). I'd almost have preferred something that kept the defensive spirit of the doctrine like an emplacement upgrade that let you have garrison bonus without a squad inside or my idea during DBP was to have some kind of specialized Sapper or Heavy Sapper call-in.
I like idea of call in special engineer. Originally avre was meant to come with engineers that had gammon bombs and demo charges. I like to see that , thought probability is zero.
Posts: 1890 | Subs: 1
I like idea of call in special engineer. Originally avre was meant to come with engineers that had gammon bombs and demo charges. I like to see that , thought probability is zero.
I wanted some kind of Tank Hunter Sapper - comes with Piats and can lay Teller Mine clones or dare to dream M20 mine clones. Something along those lines - that way you can protect your emplacements' flanks and have another option to the (soon to be gimped) Tank Hunter Sections for anti-Light Vehicle options. Hell, I'd even settle for a stock Sapper upgrade that lets you upgrade repair speed.
Posts: 712
Posts: 34
This dude above me with the sapper at infantry kinda has a good idea too. I was thinking that earlier as well would be interesting.
I said this in another discussion.
Why sapper flamer? Why not arty flares? Would provide intelligence before an attack? Or maybe a British for the mother land kind of ability? I can hear infantry sections screaming for the queen or for queen and country.
“Whistle blows, comeon lads over the top! Whistle blows, Charge for queen and country! Let’s push the hun back Like we did in Amiens! Remember the blitz!”
Men charge
“Yeah Jerry at’s for my Nan and er Ouse!”
..........................................................................................................................
Why not something more defensive? A mod I like to play gives the u.s. access to a m20 halftrack with a AoE repair ability. Would be interesting. I’m not complaining about the flamethrowers but I dunno so many other unique and interesting things can be done.
I wanted some kind of Tank Hunter Sapper - comes with Piats and can lay Teller Mine clones or dare to dream M20 mine clones. Something along those lines - that way you can protect your emplacements' flanks and have another option to the (soon to be gimped) Tank Hunter Sections for anti-Light Vehicle options. Hell, I'd even settle for a stock Sapper upgrade that lets you upgrade repair speed.
Posts: 563
This dude above me with the sapper at infantry kinda has a good idea too. I was thinking that earlier as well would be interesting.
I said this in another discussion.
Why sapper flamer? Why not arty flares? Would provide intelligence before an attack? Or maybe a British for the mother land kind of ability? I can hear infantry sections screaming for the queen or for queen and country.
“Whistle blows, comeon lads over the top! Whistle blows, Charge for queen and country! Let’s push the hun back Like we did in Amiens! Remember the blitz!”
Men charge
“Yeah Jerry at’s for my Nan and er Ouse!”
..........................................................................................................................
Why not something more defensive? A mod I like to play gives the u.s. access to a m20 halftrack with a AoE repair ability. Would be interesting. I’m not complaining about the flamethrowers but I dunno so many other unique and interesting things can be done.
Flamer fits to the theme of commander, being focused on improving your vehicles and clearing out defensive positions.
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