Ladder percentage just... stupid
Posts: 50
The ladder contains the % win which leaves you with a weird number like .785. I'm sorry to say that most people will find this interpretation of the win/lose ratio unintuitive and confusing.
Why not make it simple and understanablae so most everyone understands the win/lose ratio? Like 20 wins and 10 loses = a ratio of 2:1. Or maybe just write % like you would normally do "win ratio: 93,3%. Way easier to decode imo.
Anyway I am not surprised as the game and this forum somehow refuses to build and improve on previously tried and testet solutions that clearly work.
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I would now like to point out how stupid this entire topic is.
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What do you show in your suggestion for someone with 0 loss?
ahaha
end of thread
mathematics will always win
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The ladder contains the % win which leaves you with a weird number like .785. I'm sorry to say that most people will find this interpretation of the win/lose ratio unintuitive and confusing.
The ratio displayed as .### comes from the tradition of expressing hitting statistics in baseball in the same way.
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W/L is also expressed that way (see PCT):
http://mlb.mlb.com/mlb/standings/index.jsp?tcid=mm_mlb_standings
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since the win percentage is simply the ratio multiplied by 100, a person with 0 losses (and more than 0 wins) would have a ratio of 1.000 and a win percentage of 100% (@Seb/GuruSkippy).
imho, nobody here is stupid (neither the ladder, nor OP), except for maybe the guys that call other guys stupid.
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since the win percentage is simply the ratio multiplied by 100, a person with 0 losses (and more than 0 wins) would have a ratio of 1.000 and a win percentage of 100% (@Seb/GuruSkippy).
Its not simply the win/loss ratio multiplied by 100. That would again lead to infinity in case of zero losses.
Percentage is wins/(wins+losses) = wins/(total number of games). This one is superior to win/loss ratio due to the reason mentioned by Seb. It cannot grow to infinity but is limited between 0 and 1.00
Posts: 1164
Its not simply the win/loss ratio multiplied by 100. That would again lead to infinity in case of zero losses.
Percentage is wins/(wins+losses) = wins/(total number of games). This one is superior to win/loss ratio due to the reason mentioned by Seb. It cannot grow to infinity but is limited between 0 and 1.00
isn't that exactly what i said? i don't think i ever specifically mentioned w/l ratio... ;-)
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