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How to Improve Coh2 Fast, in 3 Simple Steps

18 Aug 2013, 15:35 PM
#21
avatar of =][=mmortal

Posts: 215

HTD is a failed system that's only purpose is to negate the need to find cover. I know its not a thread about this ability but it does show a bit of the mindset relic has at the moment. If they ever really went back to a cover heavy system like vcoh, they need to remove or rework this ability to find a better way for conscripts to scale

edit: stupidest thing in the world to oorah a conscript squad up to someones cutoff 2 feet from an enemy squad in cover, HTD, molotov and decap the point while HTD. running straight at someone, great micro/gameplay
18 Aug 2013, 16:30 PM
#22
avatar of DerBaer

Posts: 219

I miss the dead cows, granting yellow cover... and it really contributed to the "war" feeling...
20 Aug 2013, 16:18 PM
#23
avatar of TheDGN

Posts: 65

Agree with OP. Cover and precision micro need improvement.
20 Aug 2013, 16:27 PM
#24
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

HTD is like the british trenches.
20 Aug 2013, 16:52 PM
#25
avatar of The Dave

Posts: 396

I agree with the OP however I don't think it will be 3 "simple" steps to implement these.

I just don't trust the developers vision on this game. Again, that may be a product of playing and enjoying the 1st game but your suggestions were what essentially made COH1 an action packed experience filled with a lush variety of strats. This group seems to lack that sort of vision for this particular game atm.
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