Hey guys,
So I'm mainly interested in modding DoW3 but given the similarities between DoW3 and Coh2's modding tools I was curious if you guys had a way to load a mod on game launch to replace files outside of simple tuning mods that load on the start of a match. This is how things were done with DoW2 for example, likewise I could also get the game to load custom .sga files from a mod directory which could replace things like textures clientside. Are either of these possible in CoH2?
As it is right now with DoW3 can't load anything with a new name, I can only point to existing abilities etc to do stuff. So the limit of how much "new" things I can do is based on whatever campaign files etc I can latch onto and overwrite for multiplayer.
Loading Mods with launch options
10 Apr 2018, 00:55 AM
#1
Posts: 1384
10 Apr 2018, 01:28 AM
#2
Posts: 756 | Subs: 8
Unfortunately, no.
10 Apr 2018, 04:45 AM
#3
Posts: 1384
Unfortunately, no.
What about outright replacing the Attrib.sga and Data.sga within the game folder itself with modified ones? Has anyone tried something to that effect?
10 Apr 2018, 13:04 PM
#4
Posts: 756 | Subs: 8
The game has built-in checks to verify the integrity of both modded .sgas and original. Trust me, if it was possible, it would have been done long ago.
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