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russian armor

Pop cap Issues

28 Mar 2018, 18:36 PM
#41
avatar of Felinewolfie

Posts: 868 | Subs: 5



If you make one model = pop size 1

-->

5 Conscripts squads-> 30 Pop

5 Grenadiers squads -> 20 Pop

Which means that the Soviets pay crazy upkeep and cant field enough units. Since one conscript model is significantly worse than one Grenadier model. Same for weapon teams.

That´s the reason why COH2 doesnt use the one model = 1 pop size. Thankfully.

Just imagine how unbalanced the game would be if lets say both sides had 5 mainline infantry units + one mg + at gun + mortar.... Soviets would end up at 48. Ost at 32.




Thank god someone gets it.

Soviets : Big squads, low efficiency. Huge upkeep = Reckt
Germany : Smaller Squads, higher efficiency, lower upkeep = auto win.

To explain further, imagine if all tanks were 10 pop.

Soviet : T34 = 10 pop. 10x T34 (100)
Germans: Panther = 10 pop. 10x Panther (100)

Now, being pro-axis, of course you'd argue that it should be 1 model = 1 pop.

There's a reason why things are the reason they are.

Axis Dream : Quality, efficiency AND Quantity :)

EDIT 1 : Ahh, Osttruppen. The Axis Conscrit-wannabe squads?
EDIT 2 : I never understood why they removed the +3 manpower/flag thing.
I preferred the COH1 pop system. It gave much greater emphasis on map control.
More map control = Larger army. It made end death a lot more brutal, as well.
Currently, it can be hard to get final kill on someone (true, this is the why of vic points)
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