If you make one model = pop size 1
-->
5 Conscripts squads-> 30 Pop
5 Grenadiers squads -> 20 Pop
Which means that the Soviets pay crazy upkeep and cant field enough units. Since one conscript model is significantly worse than one Grenadier model. Same for weapon teams.
That´s the reason why COH2 doesnt use the one model = 1 pop size. Thankfully.
Just imagine how unbalanced the game would be if lets say both sides had 5 mainline infantry units + one mg + at gun + mortar.... Soviets would end up at 48. Ost at 32.
Thank god someone gets it.
Soviets : Big squads, low efficiency. Huge upkeep = Reckt
Germany : Smaller Squads, higher efficiency, lower upkeep = auto win.
To explain further, imagine if all tanks were 10 pop.
Soviet : T34 = 10 pop. 10x T34 (100)
Germans: Panther = 10 pop. 10x Panther (100)
Now, being pro-axis, of course you'd argue that it should be 1 model = 1 pop.
There's a reason why things are the reason they are.
Axis Dream : Quality, efficiency AND Quantity
EDIT 1 : Ahh, Osttruppen. The Axis Conscrit-wannabe squads?
EDIT 2 : I never understood why they removed the +3 manpower/flag thing.
I preferred the COH1 pop system. It gave much greater emphasis on map control.
More map control = Larger army. It made end death a lot more brutal, as well.
Currently, it can be hard to get final kill on someone (true, this is the why of vic points)