I have been out of the game for a while...
What do you do as Ostheer to counter fast US Half-track in 1v1?
US counter as Ostheer
4 Mar 2018, 00:12 AM
#1
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4 Mar 2018, 01:45 AM
#2
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Build Pak guns
4 Mar 2018, 01:51 AM
#3
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Going Scout car into pak is often the best way I find. The AA half track will shred through a scout car if it stays still but the Scout car can harass it and even take it down if the pak gets a shot in. You can also keep the scout car make range and while taking some micro to use effectively basically back up to allow the scout car to reload and allow the AA half track to switch to different targets and then push back to get more shots in.
Defense doctrine can also work as Puma hard counters it while still be useful against any USF armor outside of Pershing.
Defense doctrine can also work as Puma hard counters it while still be useful against any USF armor outside of Pershing.
4 Mar 2018, 01:58 AM
#4
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ok, maybe I am building too many infantries in T1 but I found that the pack came too late
4 Mar 2018, 02:21 AM
#5
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ok, maybe I am building too many infantries in T1 but I found that the pack came too late
What's your usual build for OST against USF?
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aerafield: Personally I think without the ram ability, it's worse than loiters for example
Today, 00:09 AM
Today, 00:09 AM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Yesterday, 23:34 PM
Yesterday, 23:34 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Yesterday, 22:29 PM
Yesterday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Yesterday, 20:34 PM
Yesterday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Yesterday, 20:33 PM
Yesterday, 20:33 PM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Yesterday, 10:24 AM
Yesterday, 10:24 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Last Tuesday, 20:57 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway 
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Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
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