Blitzkrieg 3!!! Video Teaser
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This could be the choosen one.
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Will the player is given the ability to control the plane?
No, the behavior of the aircraft similar to the first Blitzkrieg. The player, serving as commander of the land group, selects targets and the time of use.
-How will the system implemented locate enemy units? For example, will the soldiers in camouflage capes, which are difficult to detect or sector review of tanks?
-detection system is implemented in the multiplayer simple, familiar to the real-time strategy, the - the "fog of war." Design special cases likely scenarios under development.
Would it be possible for the points, cause artileriyu, airstrikes, stocks, etc. As a world in conflict for example? artillery strikes and the call of aviation in the game there. Along with grades, whether the division into time periods? I like the technique 39-41 years, but her play against, for example, T-10,
Overall multiplayer focuses on the final stage of the war, and, therefore, most game units are characteristic of this period. On the early battles of the early Units and we'll tell apart.
It would be interesting to know to what period will the company behind the Soviet Union? On June 22, 1941, or since the defense of Moscow as in Blitzkrieg 2? I'd love to take part in the defense of the Brest Fortress, Minsk and Smolensk. is it possible? Will there be Winter War and the Halkin-Gol?
-On the first campaign you while we will not tell, but we can safely say that over time you will see a large number of landmark events of the Second World War.
- What principle provides for the connection in multiplayer games? -Pier-to-Pier or dedicated servers?
- whole gameplay is on the server. (Coh fails in this aspect )
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BTW, Blitzkrieg is techincally a Real-Time Tactics game, not an RTS.
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Though inreview is in Russian, you can watch gameplayy videon on the very decent quality !
http://stopgame.ru/vreports/show/65
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http://gameguru.ru/games/blitzkrieg3/blitskrig_3_videointervju_s_razrabotchikami/articles.html#tabs
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We visited the company «Nival» and chatted with the developers of the details of the revival of the famous strategy series "Blitzkrieg"
Some questions were not included in the final version of the video, so it makes sense for them to write separately. So, the developers have thought over whether destructible and weather conditions somehow affect the gameplay. Meanwhile, we are likely waiting for night missions and the change of weather. Another interesting thing - the music. Series has always been famous for excellent soundtrack, and negotiations are underway with a number of composers. Including the fact that he worked on the music for the first part.
The campaign will be released sequentially. Until after the Soviet planned Allied campaign, but more developers say it is not ready. The plans of a lot of different episodes of the Second World War and the theaters of war. In campaigns, as before, will be the levels of difficulty, but in multiplayer mode, obviously, everything will depend on the players. All campaign missions will be united by a single dramatic storyline. Will return, and the famous encyclopedia. The game will be very Slow, and victory here will not the number of clicks per minute, like the Korean players in StarCraft, and thoughtful approach to defense and attack enemy forces. Thus be able to reach a large audience - the game is sure to be interesting as the older generation that remembers the first part of the game, and beginners who will get interesting and understandable strategy.
Set Fitch will be moved to the first place of the Blitzkrieg 1, although, obviously, and added something new. For example, the ending of ammunition and reinforcements call will not go away. PvP mode in real-time is not planned, although its appearance is not out. Will present moment pumping his troops and getting achievements. In the story campaign can be found samples of legendary names machinery. On the idea of asynchronous mode PvP popularity has prompted developers to create custom maps. The game world has changed very much, but, nevertheless, the players will get a well known Blitzkrieg, but with a working MMO mechanics, but devoid of excesses such as amplification units for real money.
Little we managed to communicate and Sergei Galenkinym. He told us about what support the company received from the players, who learned about the continuation of their favorite series. And supported the development of "Blitzkrieg 3" not only in Russia. I quote: "Very warm news about the continuation of Blitzkrieg met in Germany. Germans are generally very fond of World War II and, accordingly, the game about it. And like the Second World War they so much so that even her untied. " Actually, this phrase made our day at the office. On Twitter, the news of the announcement of the game eclipsed even the announcement of the most Sasha Grey, that speaks for itself.
Another Sergey said that the network mode is, in fact, single and multiplayer in-one that, based on the experience of the first part should be like the players. Plays an important role and the ability to view replays of how hacked your or someone else's defense. Thus, successful tactics by storm starting to spread among the players. Another question was about the fact that the domestic game industry is not in a standstill, as it outlines the terms on the table Mail.ru last CWI. Good AAA projects really is and, characteristically, will be. The fact is that the industry is only now moved away from the crisis of 2008.
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1)The game is in development for about three years
2)Unlike previous blitzkrieg games, in blitzkrieg 3 u can build your base, upgrade units etc
3)They aim to session gameplay, like lol or dota (maybe)
4)Game were ready to release about half a year ago, but they were not satisfied with result, so they decided to remake some parts of the game
5)Blitzkrieg in early development state were planning to be a rts about various war conflicts, like Vietnam war and other war conflicts in 20/21 century
6)Vietnam can be released like an addon after BlitzKrieg 3 release
7)They also talking about asynchronous multiplayer, but even me i didn't get what they planning to do
8)There also will be a siege mode with point capturing and base sieges
9)Blitzkrieg 3 is almost done and prepares to launch
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Dev Diary #1 with huge amount of gameplay footage
Anybody felt unimpressed by the trailer? The game feels more like Red Alert than the old BK. BK is all about giving a limited number of unit and stacked them against nearly impossible odds, not base-building like Starcraft. BK 2 gives multi a nice idea, call-ins unit after gaining points, why do Nival stray from that?
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The thing I most loved about BK1 was that all vehicles and guns had historical armour and penetration. In coh it's ridiculous rear armour on the side and so on.
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