MG42 arc
Posts: 59
Suggestions:
1. Arc Reduction
2. Do not allow Soviet players to view arc when clicked on
Edit:
Another problem is that the MG42 crew sight is as long as its range. I feel like this allows MG42s to be used extremely aggressive and is a partial reason that allows MG42 to act alone. In COH 1 the MG42 LOS/weapon range was different and this promoted the usage of the bike to scout --> promoted using unit combination/synergy.
Posts: 44
I think a sight range reduction to both machine gun teams would be a really good idea actually and something that should have been done since day 1.
Posts: 28
Posts: 168
Agree the arc and range of mg is pretty big. Add that to bunker building , 10% suppression bulletin and shitty conscript damage and it is pretty much ''op''.
np if you want to reduce the arc, give MG42 the same setup and packup time as the maxim as well as the same DPS.
I hope you guys realize the reason why MG42 has such a wide arc is to compensate for its long setup and pack time as well as its low dps.
Also I will throw around a word a lot of soviet players love using when discussing the su85 ... FLANK. At least an MG42 cant warp speed reverse from flanking attacks.
Posts: 53
Currently if you ambush MG with 2-3 squads with gaps between them but from the same direction (aka in arc) mg can insta (with bulletin) suppress all of them and even after a while when the MG is not shooting at you, you are still suppressed so the only option is to retreat.
Posts: 252
Posts: 29
Also, I don't think there's anything inherently wrong with the machine guns being fundamentally different. I like the idea of a tradeoff of arc + suppression for maneuverability + damage. However, the maxim doesn't actually seem to do more damage. Given their other differences, I would expect the maxim to do about 40-50% more damage than the MG42 (or somewhere in that ballpark), but the DPS difference actually appears negligible. In fact, the MG42 has slightly higher DPS at mid-range. You can check the stats here:
https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdEpuSHcxNko1VGVFYjczYXpFZWhqOHc#gid=0
In my opinion, they should revert the damage nerf on the maxim. I think the other changes (e.g. no firing when suppressed, longer setup time) fixed the problems that led to maxim spam, and the damage was never the problem in the first place.
Posts: 747
Mg42 only needs to be punished more when flanked (by increasing base dmg of infantry i guess) other than that no1 find problem with mg42 but now you guys come in with some apsurd proposals, use the god damn mortar to take out mg42 ... you can fire it from base ffs -.-
Pretty much this. In my experience as long as you're not on Pripryet or Minsk 42s can quite effectively be flanked with conscripts but only if you manage to get a molotov off.
Posts: 229
Posts: 11
Posts: 1679 | Subs: 5
Posts: 2425
Permanently BannedYou need 2 units to flank. One drawing fire, and the other performing the flank.
Regardless of this, M3 with anything inside it, counters it as well.
As to the squad size, it is still less durable than Maxims, because the MG crews have 1 armor, so it survives the same as a 4man Maxim crew. Concretely, MG42 has 3/4 the survival of a Maxim.
Posts: 255
Posts: 7
- MG42 crew LOS needs some tweaks (in fact, all units LOS needs to be relooked at again)
- MG team needs to be very weak against Near attacks. (So it rewards flanked)
I hope not all 3 above gets patched in one go, but a step at time to see the effects
Posts: 589
Save for the fact that MG teams can still fight while capping a point and they have more members than in vCoH, I'm somewhat puzzled by the complaints about their effectiveness, as the differences between the two mirror the differences between the MG-42 and the Browning HMG in vCoH (one had faster suppression and pinning, the other had better range and killing power).
yes but the browning had a good firing arc!
Posts: 665
Posts: 3
Also, perhaps a 'received damage modifier' for MG42 crew; receiving more damage, making flanking it more 'less shitty'
Posts: 589
Posts: 252
I cant say for sure but u guys dont seem like veterans (neither am I) and such proposals from people who hardly know what needs to be changed (SU-85? IS-2? Tiger? etc.) are quite ridiculous
Again repeating there isnt a single problem with maxim or mg ... they are balanced great atm but game needs some other work like flanking and cutting enemy territory to be more punishing for players and relic said they are working on it so can we please leave this discussion that isnt going to get anywhere
For change try participating in posts that will probably have impact and result (doctrine unit wishlist my favorite atm example. much needed fallschirmjagers or/and stormtroopers) where relic can hear our voice
Cheers
Posts: 747
I got the impression you guys just want change even if its apsurd or not needed... just need things to change cuz u cant overcome a unit few games and suddenly finding problems where there isnt one...
I cant say for sure but u guys dont seem like veterans (neither am I) and such proposals from people who hardly know what needs to be changed (SU-85? IS-2? Tiger? etc.) are quite ridiculous
Again repeating there isnt a single problem with maxim or mg ... they are balanced great atm but game needs some other work like flanking and cutting enemy territory to be more punishing for players and relic said they are working on it so can we please leave this discussion that isnt going to get anywhere
For change try participating in posts that will probably have impact and result (doctrine unit wishlist my favorite atm example. much needed fallschirmjagers or/and stormtroopers) where relic can hear our voice
Cheers
What he said. Problem seems to be between chair n keyboard.
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