modding tools set
Posts: 12
I am new here and I am writing you all after exchanging a few emails with steam support team.
I would like to buy the COH2 with all its contents but actually Steam doesnt offer the modding tools anymore. There are 82 tools available, none of which is for COH2.
I would like to extract the archive files and mod the game (learn it step by step)but I cant get any legitimate modding tools.
Can you guys help me, cuz if there is no modding possibilities I will not spend money on the game.
Or can you point me to any extracted sga files?
I hope I explained it clear enough what my problem is, pls help me out guys.
Posts: 2742
I do not know if you purchase Western Front Armies or the British Forces alone if the tools are available, though, as Ive always had the original game.
Mind you, mod tools are rather restricted. You cannot add assets like new models.
Posts: 317
if I remember correctly you need to buy the original game* to get access to the modding tools. After you purchased the game the tool should appear under tools with a name "Company of Heroes 2 Tools".
As ZombiFrancis sad keep in mind that the Coh2 tools are really limited in the current stage so you cant add new models, uniforms, etc.
Regards,
RagnarTheGamer
*Company of Heroes 2
Posts: 12
Thanks again.
One more question if you allow me: can smf sound files be modded, extracted - changed?
I checked the steam "shelves" and there is no collection of the game with all added. On eBay I can buy the whole Master Collection including even CoH1 stuff for 35,- with steam download keys (whereas buying it directly on steam with all dlc parts cost significantly more I found). Would they still unlock, you think the tools for me? Never got an answer from steam support regarding this either...
Posts: 817 | Subs: 5
can smf sound files be modded, extracted - changed?
The modtools are quit limited sadly. Sound and models cannot be edited.
Posts: 12
may I ask guys what is it good for? or should just look at Eliwood's tuts and find out?
Posts: 817 | Subs: 5
may I ask guys what is it good for? or should just look at Eliwood's tuts and find out?
You might be interested in this topic: https://www.coh2.org/topic/52553/what-is-currently-possible-with-modding
Posts: 64
1) Relic has given up on the modding scene for coh2, that means no tools updates, and that means -
2) no functionality and needed features, which results in highly-restrictive tools. Relic wants to limit playerbase creativity as much as possible w/o looking like bad people so they only have us 1/10 of what is possible and cut off support forever.
Posts: 71
imho modding for coh2 will never be good because
1) Relic has given up on the modding scene for coh2, that means no tools updates, and that means -
2) no functionality and needed features, which results in highly-restrictive tools. Relic wants to limit playerbase creativity as much as possible w/o looking like bad people so they only have us 1/10 of what is possible and cut off support forever.
I'm sorry but I take exception to your post.
The modding tools we have been given are not perfect but neither are they at all bad considering. Most games don't provide anything even remotely as accessible. The game does still have a few community based mod projects that are officially sanctioned projects. The recent wildlife charity skin sets are a good example.
Relic has an activate domain maintained by Sega but no longer exists. The parent company of Relic (THQ) also no longer exists so blame if any would presumably lie with Sega the games original publisher and the entity who bought up the various THQ IP's.
For a game released in June 2013, that's 4 and a half years ago and that is still being updated and patched to this day (which is more than can be said for even some AAA titles) I think you need to learn on what side your bread is buttered and be thankful for what you do have instead of musing on what you don't.
Posts: 817 | Subs: 5
imho modding for coh2 will never be good because
Don't forget that Relic provided these tools for free, and it's enough to create new exciting gamemodes
be thankful for what you do have instead of musing on what you don't.
+1
Posts: 12
I read thru your answers carefully and I think we have to make a healthy compromise between what we want and what we get. I suppose that the game is made with a bunch of third party tools and those cannot be included in a modding tools set. Because of the lack of rights and authorization. So I guess we got what they could give us. Which is probably not much.
I wonder though... Because COH originally had nothing for us but dedicated people like Cornix and Copernicus made wonders in terms of community tools. How come we dont have community tools anymore.
I used to play COH (seems now,like ages ago) and did some modding on my own (basics really) but it seems to me that with COH2 we lost the community base.
Far as I can tell, there are very few people still interested in the game and modding possibilities anymore.
Anyway, thanx again for the help and responses!
Posts: 71
I'm glad you bought the game and if you need pointers with the tools then seriously ask. The community here is great and helped me work out some of the kinks in my mod. I can't recommend the resources here enough.
Welcome to the community ;-)
Posts: 12
Posts: 327
Modding sound is a bit harder, the tools can add sound to a archive, but changing the sound itself and creating the appropriate sound container requires something else.
Posts: 12
There are third party and community tools for that but it might not work ourside its "development environment"
Anyway, i have another question. Not that it makes any sense really, other then COH is much easier to mod, can we perhaps import COH2 models into COH? Or is it a totally different setup in COH2?
Again....just curious...
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