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russian armor

Give toggleable chase option for armor

18 Jan 2018, 20:10 PM
#1
avatar of Cultist_kun

Posts: 295 | Subs: 1

Pretty much title.

I think game really need an option for armor to prevent it from chasing units you ordered to attack.

I, personally, lost so much of my armor, because for me coh2 has like 0.5 second deley between my orders, and as british for excample, with their insanly fast tanks, its usually critical.
18 Jan 2018, 20:26 PM
#2
avatar of Bananenheld

Posts: 1593 | Subs: 1

pressing "stop" after ordering the attack move should do it
18 Jan 2018, 21:46 PM
#3
avatar of Switzerland
Donator 33

Posts: 545

Indeed, just a paying attention item relevant to all RTS
18 Jan 2018, 21:48 PM
#4
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

And add a option for my squads to automatically retreat once they are down to one model while you are at it. thanks relic
18 Jan 2018, 22:35 PM
#5
avatar of Hater

Posts: 493

Not gonna happen, sadly. iirc, there was such thing even in DoW. I'd be glad to see such option not only for vehicles but even more for ATGs. That click on enemy's unit won't initiate chasing.
And add a option for my squads to automatically retreat once they are down to one model while you are at it. thanks relic

There are many QoL changes but by your sarcasm this has to be considered as l2p :guyokay: Why?
18 Jan 2018, 22:35 PM
#6
avatar of Cultist_kun

Posts: 295 | Subs: 1

jump backJump back to quoted post18 Jan 2018, 21:48 PMluvnest
And add a option for my squads to automatically retreat once they are down to one model while you are at it. thanks relic


Well, I like your sercasm, but if you think that artifical depth of the game via "press attack and then press stop" is better then having one specific button for such move is better.

Not to mention that this is quite retarded, how many players in general should know about that. If you turn on your logic, then pressing attack and then pressing stop, in the mind of normal human being would most likely mean "stop last order compleatly", not "derp keep attacking but dont chase"

Not saying its hard to do and not even saying adding this option is nessesry, but replying with sarcasm in context "wow, this is such oblivious thing and good thing" is kinda retarded.

jump backJump back to quoted post18 Jan 2018, 22:35 PMHater

There are many QoL changes but by your sarcasm this has to be considering as l2p :guyokay: Why?

This is pro-coh2 leage misterminds, ones they were raped by some design flaws and they want everyone to expirience this as well.

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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Today, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Last Friday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Last Friday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
Last Thursday, 17:38 PM
donofsandiego: Probably not
Last Wednesday, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM

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