CoH2 Commander Tables
Posts: 172
While I have indeed enjoyed my short time along coh2 immensively, there is this one thing that has kinda started to boil my piss, and I'm quite sure I'm not alone. Ever got that stupid feeling of insecureness during the loading screen when the blank and unimaginative faces of the enemy generals stare at you?
Did that guy have guards? Or was it the ISU-152 commander? There's 4 heavy tank commanders?? Who the hell was that bearded guy? These might be just a tiny fraction of the questions bouncing inside the players' heads as they try to figure out their opposition, or just generally trying to remember the commanders and their abilities.
There are of course guides and similar awesome stuff, but they are cumbersome and definitely not fast to use, if you want to just check something. Fortunately I took my time and created.. initially, well, for myself, but I decided to share.. tables of the commanders.
I wanted to cut most of the bullshit info out, so everything isn't necessarily self explanatory, if you don't know what the abilities do. I made this mainly as a learning tool for the commanders, so I could quickly check those little things I wanted to know during a loading screen, for example. In time it should render itself obsolete, and if it does, I will call this a success.
Soviet Commanders [UPDATED 29.9.2013]
Ostheer Commanders [UPDATED 29.9.2013]
Posts: 641 | Subs: 1
Posts: 172
Maybe there should be an option in the loading screen to hover over commanders and see their abbilities.
I definitely agree, and imo this should have been Relic's work.
Posts: 1838 | Subs: 17
Posts: 172
Posts: 1006
Hello coh2.org folk!
While I have indeed enjoyed my short time along coh2 immensively, there is this one thing that has kinda started to boil my piss, and I'm quite sure I'm not alone. Ever got that stupid feeling of insecureness during the loading screen when the blank and unimaginative faces of the enemy generals stare at you.
Did that guy have guards? Or was it the ISU-152 commander? There's 4 heavy tank commanders?? Who the hell was that bearded guy? These might be just a tiny fraction of the questions bouncing inside the players' heads as they try to figure out their opposition, or just generally trying to remember the commanders and their abilities.
There's of course quides and awesome stuff like that, but they are cumbersome and definitely not fast to use, if you want to just check something. Fortunately I took my time and created.. well myself, but I decided to share.. a table of the (soviet)commanders (germans follow quicker, if you wish so).
I wanted to cut most of the bullshit info out, so everything isn't necessarily self explanatory, if you don't know what the abilities do. I made this mainly as a learning tool for the commanders, so I could quickly check those little things I wanted to know during a loading screen, for example. In time it should render itself useless, and if it does, I will call success.
Soviet Commanders
Good Job, I was also going to do something like that but I wanted to include the cost of each abilities.
Maybe we can join forces.
Posts: 480
Posts: 172
Good Job, I was also going to do something like that but I wanted to include the cost of each abilities.
Maybe we can join forces.
Hey, if you want to extend the table to costs and whatnot, be my guest. If you feel you could get something useful out of my table (like a frame or just the images), you can freely cut it to pieces and take it. This was initially made only to my own use anyway.
Posts: 879
Hey, if you want to extend the table to costs and whatnot, be my guest. If you feel you could get something useful out of my table (like a frame or just the images), you can freely cut it to pieces and take it. This was initially made only to my own use anyway.
Very nice, Relic could have done a lot better job with this.
I think it would have been clever if they'd tied features to abilities...So for instance, red scarf guys mean incendiary barrage, round glasses mean guards, and so on. That would have been clever and really helped you learn the commanders.
Posts: 1006
Very nice, Relic could have done a lot better job with this.
I think it would have been clever if they'd tied features to abilities...So for instance, red scarf guys mean incendiary barrage, round glasses mean guards, and so on. That would have been clever and really helped you learn the commanders.
+1
Posts: 2425
Permanently BannedAnd yes, I agree that the Commander and Bulletin mouseover should be active during lobby.
Hopefully this is something that can be implemented eventually!
Posts: 391
1 small note: change 'Wermacht' to 'Ostheer'.
Posts: 172
Meantime, it you want to include the costs of the abilities, I'll get it published in the 'Guides' section.
1 small note: change 'Wermacht' to 'Ostheer'.
Didn't know there's a difference, isn't 'ostheer' just like a part of wehrmacht?
Anyway, I'm intriqued by this, because there's still certainly room for the costs. One of the 'design features' was that they could be easily modified, when the game changes.
Posts: 2838 | Subs: 3
Posts: 172
As it was wished for, I included the costs of abilities and also populations into the table without compromising the compactness.
Germans will follow probably tomorrow or so.
Posts: 229
Posts: 1006
SOVIET UPDATE
As it was wished for, I included the costs of abilities and also populations into the table without compromising the compactness.
Germans will follow probably tomorrow or so.
nice! thank you!
Posts: 1006
Posts: 480
Posts: 172
Also,
OSTHEER UPDATE
Included the costs to the ostheer table too, enjoy! Please, report any errors here or directly to me, so I can fix them. Cheers!
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