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russian armor

Repair time is too fast

8 Jan 2018, 13:44 PM
#1
avatar of Bravus

Posts: 503

Permanently Banned
The repair time on this game are soo fast, dont need care with tanks, you can make kamikaze assaults and doo retry for repair in seconds. Crap!
8 Jan 2018, 20:05 PM
#3
avatar of Partisanship

Posts: 260

If you can kamikaze your tank and not lose it, you've probably already won. And which faction are you suggesting is fixing too fast? Which unit? Or do you mean repair in general? Last patch nerfed a good few on repair speed so not sure where you are coming from with the complaint.
8 Jan 2018, 20:28 PM
#4
avatar of Troyd
Patrion 14

Posts: 98

jump backJump back to quoted post8 Jan 2018, 13:44 PMBravus
The repair time on this game are soo fast, dont need care with tanks, you can make kamikaze assaults and doo retry for repair in seconds. Crap!


The repair time was actually faster pre-patch on a per unit basis. Check the patch notes to see the reduction!

The repair "time" is also different between each tank... since it is determined by the amount of HP. Try repairing a low health tiger / elephant with a single engineer squad. A scout car will absolutely get fixed more quickly.

Additionally, if your opponents are investing in 2-3 engineers. That is manpower not being spent on combat units! They also need to upgrade minesweepers, which means munitions that aren't being spent on mines or flamers.

One of the rewards of keeping your engineer squads alive is that vetted engineers also receive a repair rate increase, so make sure you aren't giving your opponents engineer squads free vet - otherwise they'll repair their stuff quicker.

Doctrines which have more repair "power". Such as conscript repair, or repair stations from the soviets. Also tend to lock out other options for that faction. If you opponent is soviet industry for repair stations, he wont' have very much indirect fire power.

9 Jan 2018, 14:54 PM
#5
avatar of Bravus

Posts: 503

Permanently Banned
I think all are fast, from small to bigs. And for some structures too of course (brits have like a heal cheat with boost armor) but since structures are static its not a big problem in this case.

Dont be better make only repair stations (and make for all factions) doo big repairs on vehicles?

A heavy tank get crazy shots, destroyed armor, and 2 small squads repair all that armor? No fun!

Or at last make big repairs only be avaiable on own territory.

9 Jan 2018, 15:35 PM
#6
avatar of Highfiveeeee

Posts: 1740

Bullshit. Repair rates are now actually fine. Pre patch WFA repair rates were to fast, now I don't see a problem anymore.

If you manage to cripple down a tank to 1/10th of its health you won't see this tank in the next two minutes. Take this time to start an offensive. If the tank will be out of battle for 5 minutes plus, people simply wouldn't build vehicles.
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