- Goliath tracked mine, as special ability for pioneer (cooler demo charge)
- Puma Sdkfz 234/4 as early t3 vechile (counter to fast T70)
- Ba-64B as replacement for the clowncar, option to upgrade to the Ba-64Dshk (AI & AA)
Future Units Wishlist
23 Sep 2013, 09:56 AM
#41
Posts: 105
23 Sep 2013, 10:13 AM
#42
Posts: 379
I'd like to see most/all the units mentioned in this thread
More importantly, I'd like to see those units fulfil unique roles in the game as well
More importantly, I'd like to see those units fulfil unique roles in the game as well
23 Sep 2013, 11:56 AM
#43
Posts: 45
Puma Sdkfz 234/4 Would be great T3 vehicle ,especially with free top mg42 working like in StuG/P4.
It has Fixed PaK 40 mounted on Top (turret-less) so It would Act as glass-cannon (high damage to armor, very mobile yet with paper health) in Mid game - like su 76, but they fail with damage and penetration values, making from TD arty unit... I would rather buff ZiS3 gun (and PAK) and add camouflage net ability (immobile, damage bonus for first shot from cloak) or rapid fire ammo ability.
It has Fixed PaK 40 mounted on Top (turret-less) so It would Act as glass-cannon (high damage to armor, very mobile yet with paper health) in Mid game - like su 76, but they fail with damage and penetration values, making from TD arty unit... I would rather buff ZiS3 gun (and PAK) and add camouflage net ability (immobile, damage bonus for first shot from cloak) or rapid fire ammo ability.
23 Sep 2013, 12:23 PM
#44
Posts: 419
I want another version of a german halftrack. The ones already ingame, Sdkfz 251 and 250, are armoured superstructures put on halftracks, which were before meant for transport dutys only.
However other halftrack version were converted into a armoured version aswell, one is the sdkfz.8.
It was used to tow and support the Flak 88mm gun, which is known in vcoh.
This does look sexy, doesn´t it?
Would have more Healthpoints than the current Sdkfz.251, but same armour. Can tow pak 40 guns around the map much faster than by infantry. Once a the pak is in "towing" mode, it can´t be decrewed by infantry fire, because the gun crew sits inside the halftrack shooting out of it with their rifles.
However other halftrack version were converted into a armoured version aswell, one is the sdkfz.8.
It was used to tow and support the Flak 88mm gun, which is known in vcoh.
This does look sexy, doesn´t it?
Would have more Healthpoints than the current Sdkfz.251, but same armour. Can tow pak 40 guns around the map much faster than by infantry. Once a the pak is in "towing" mode, it can´t be decrewed by infantry fire, because the gun crew sits inside the halftrack shooting out of it with their rifles.
23 Sep 2013, 12:59 PM
#45
Posts: 45
Towing would be nice, but we don't need separate towing unit, we had half trucks (need one free slot, crew go inside) for this, but I think that open version (without this ugly blanket on top, at least in summer maps, so we could see people inside) of existing German HT would look more "sexy" .
Other towing/troop transport Units could be T0 Opel blitz and ZiS 5 truck, they could be used to move troops and guns on the battlefield (especially on larger maps), but they will be very vulnerable to small arms fire (no base rush) and soldiers inside would be unable to shoot and capture point's.
Also both Opel and ZiS could be upgraded to ambulance trucks, (working after being set-up like Opel supply trucks now) carrying 2 medics like healing bunker, but more vulnerable yet can be moved during the game.
Other towing/troop transport Units could be T0 Opel blitz and ZiS 5 truck, they could be used to move troops and guns on the battlefield (especially on larger maps), but they will be very vulnerable to small arms fire (no base rush) and soldiers inside would be unable to shoot and capture point's.
Also both Opel and ZiS could be upgraded to ambulance trucks, (working after being set-up like Opel supply trucks now) carrying 2 medics like healing bunker, but more vulnerable yet can be moved during the game.
23 Sep 2013, 13:45 PM
#46
Posts: 45
Double Post, delete at will.
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