![:( :(](/images/Smileys/sad.gif)
It's lower than vCoh in 2012...
I think, Non leaderboard is the most important problem.
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Maybe because it's the middle of the summer in the places where CoH is popular and people are out doing things in the meatspace.
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I think balance is the greatest problem.
There is so much left untested and unbalanced at this early point in such a complex RTS.
It will take atleast a year for patches to start churning through these and establish a comprehensive duality like vCoH had.
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Maybe because it's the middle of the summer in the places where CoH is popular and people are out doing things in the meatspace.
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The game is awfully expensive imo for the features we have.
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Cyridius, CoH1's peak number of players online was years after release. One record was set right after the Eastern Front mod was released. The greatest record of all was set another couple years after that, after 2.601 was released, around the time of the humble bundle if I remember correctly, but it might have been before that bundle. In any event, the two highest points were years after release.
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I don't disagree that games can certainly grow. It's just highly unlikely. Again, I'm not shitting on the CoH2 dev team, they're doing what they can with what they have, but compare the quality of CoH1 on release to CoH2. I'm not saying CoH2 is bad, I'm saying CoH1 was great. It had bad balance problems and had bugs(To this day), but the concept, design, features, and formula were there to create a game with longevity. It had really nice graphics for the time, it had interesting mechanics and ideas that were unique, the game was released feature complete with things like custom lobbies, detailed and effective ranking systems, chat lobbies, and it also had 2 very well designed and asymmetric factions.
Due to Relic's financial situation - or rather, THQ's - they were forced to rush an incomplete product, forced to outsource important parts of their development, and forced to release something that, frankly, is subpar. I don't blame them, circumstance is a bitch. But we're 2 months post release, we don't have a leaderboard(An external 3rd party leaderboard is said to be in its design stages), we don't have custom lobbies, we don't have observer mode, we don't have chat lobbies, and to fuck things up even more, it doesn't even have the balance straightened out.
What you have there is a whole mess of shit that pisses off players of all stripes. Casuals have no features for them. Competitive players get shit on by bugs and balance. And intermediary players(People who like to play casual-competitive or are looking to become better players) don't have any features that cater to them either.
The only people that got their bang for their buck were those buying only for single player, and it's common sense these are not long term players.
People can say I'm being dramatic here, but these are serious issues. I'm going to keep playing CoH2, but I've become quite disillusioned, so much so I'm drifting back to Dota 2(Which I don't exactly have a cordial relationship with). The game's fun, but it has nothing to keep anyone playing except for diehard fans who hope it'll improve.
The point that I'm making is that a good release is everything. The best marketing you can ask for is word of mouth. Word of mouth right now is that CoH2 is not worth the $$. I've convinced my fair share of people to buy it, none of which now play. If those people bought CoH1 well after release it was because the game had a monstrously good reputation(Not every game is the greatest RTS of all time). People will come back after every patch, but if there is not notable improvement with each one they will stop wasting their time. If you wanna take a look at this just look at PlanetSide 2(Totally different genre, but stuck in a similar situation). Take a look at the populations for that game, and you're looking at the trend for CoH2 over the next 7 or 8 months if it maintains its current pace of development.
tl'dr; You can't really compare CoH1 and CoH2 because the standard of development is dramatically different, the market is different, and the game itself is different. CoH2 is lacking essential features, catering to no group of any importance, which is why you've seen this decline and you'll see even further decline if there's not some rapid changes and implementation of important features to keep people playing. Promises of such will fool some people, most people wont waste their time.
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