DGN...that's the people searching at any given time, not everyone playing the whole game.
That's what I mean though... Only .001% of the population that owns the game is searching for an automatch at any given time? That's really really low.
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DGN...that's the people searching at any given time, not everyone playing the whole game.
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you can read Sega's first quarter reports for this financial year. All the numbers are there.
http://www.segasammy.co.jp/english/pdf/release/2014031q_hosoku_e_final.pdf
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Thanks, I stand corrected. Decent sales figures and will rise in the next couple of months. Unfortunately it does SEEM the more casual gamer has bought it. I still have a pretty hard time finding players during peak hours (3-9pm Weekdays). When I click find match and see 4-7 people searching, that doesn't look good. I understand its searching within my skill range but still.
In all honesty, I really feel the game has lost a lot of its steam (no pun intended), and I can't understand why with leaderboards up, new patchs coming, and some decent features added.
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XCOM: Enemy Unknown unit sold: 390,000
Source: http://www.vgchartz.com/game/70978/xcom-enemy-unknown/
Average players online on steam: 4,000 let's say 5,000 because it doesn't require steam.
Source:
http://steamcharts.com/app/200510
so that equals 1,28% of players playing the game.
COH2:
380,000 units sold
6,000 players on average.
=1.57%
I'm surprised as well, but it does seem to make sense.
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It's one of the reasons they need custom lobbies, in game friends system, and a chat room. That will attract/retain players of all skill types.
Don't want to get stomped in automatch? Setup a custom game for new players.
Don't have any players to play with? Meet people in chat, whisper them, add them to friends, play.
Want to hear directly from POTUSBarackObama? Join the GR.ORG chat
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Not sure if you're serious or not. The dancing banana is pretty tricky that way.
Were you living in a cave? Everyone knows that SEGA is huge =)
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Still, the average number of CoH1 players just before the servers were shut down and the game went to steam was higher, compared to the current average number of CoH2 players. This is alarming.
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I used to be a 2v2 player in COH, before that 4v4s with buds. COH2 felt a bit less micro intensive (mainly due to the lower infantry DPS) in 1v1 so I got pretty decent. But the focus and concentration I need to play competitively is really hard to come by these days, and even with lower infantry DPS I was running into a focus/multitasking/concentration wall and losing to my own mistakes (you know, no MAJOR mistakes, just squads getting gibbed because I don't multitask as well as the some of the top guys, and you can't compensate for unit preservation failures with macro or outthinking your opponent at the highest level of play), so I'm taking a break. I'd play the casual side, but frankly the 3v3 and 4v4 maps just suck and that game is boring as shit. I'm looking forward to the Montargis of COH2, along with lobbies, and I hope for the sake of the game both come, because custom Montargis games were basically "the game" for many casual players and provided good fights and a lot of fun. Ok, people did like the Scheldt, lol...Maybe Relic needs to make some noob-friendly maps to lure more casuals into online play.
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We're doing quite well compared with CoH at the same point post-launch.
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